Immersive Technologies in Arts and Culture, Minor
Immersive Technologies in Arts & Culture Minor
Kelly Delaney, Advisor
kellydel@andrew.cmu.edu
https://ideate.cmu.edu
Overview
Immersive and spatial media encompass a suite of emerging production and embodied viewing technologies that offer innovative possibilities in the arts, entertainment, science, industry, and countless other domains. Technologies seeded 50 years ago are now entering commercial, political and cultural realms; and the potential for augmented and immersive experiences to further disrupt our current media ecosystem is tremendous.
As immersive experiences and augmented realities increasingly feature in work and leisure, young innovators are needed who can blend technological skills with creative imagination and critical humanistic practice. Students in the Immersive Technologies in Arts & Culture minor will be hybrid technologists, media-makers, and storytellers who can create mediated experiences at the intersection of technology, design, and the humanities. They will be equipped with the social consciousness, global awareness, and cross-cultural skills needed to forge positive new paths for immersive media going into the future.
Learn to:
- Construct and deconstruct immersive and augmented experiences with respect to the cultural, socio-emotional, and embodied aspects of human experience.
- Develop the technical know-how and creative production skills to collaboratively author original narratives and prototype spatially mediated experiences.
- Explore narrative possibilities and technical affordances of the genre while attending to aesthetic consideration, humanistic concerns, and design conventions.
The Immersive Technologies in Arts & Culture minor is offered through a collaboration between IDeATe and the Department of Languages, Cultures & Applied Linguistics, bringing together expertise from across the university.
Curriculum
Immersive Technologies in Arts & Culture MinorMinimum of 54 Units
One IDeAte Portal Course - Minimum of 9 Units
| Units | ||
| 82-250 | Digital Realities: An Introduction to Immersive Storytelling | 9 |
| 62-150 | IDeATe Portal: Introduction to Media Synthesis and Analysis Section C: Life in the Digital Factory | 10 |
One Intercultural Focus Course - Minimum of 9 Units
| 82-280 | Bilingual & Bicultural Experiences in the US | 9 |
| 82-282 | Interpreting Global Texts & Cultures | 9 |
| 82-283 | Language Diversity & Cultural Identity | 9 |
One Computing Course - Minimum of 9 Units
| 15-104 | Introduction to Computing for Creative Practice | 10 |
| 15-110 | Principles of Computing | 10 |
| 15-112 | Fundamentals of Programming and Computer Science | 12 |
| 60-212 | Intermediate Studio: Creative Coding | 12 |
IDeATe Immersive Technologies Courses - Minimum of 27 Units*
| 15-463 | Computational Photography | 12 |
| 53-353 | Understanding Game Engines | 9 |
| 53-354 | Principles of Lighting for Games and XR | 6 |
| 53-451 | Research Issues in Game Development: Designing for XR | 12 |
| 54-397 | Sound Design For Interactive Environments | 9 |
| 54-399 | Decoding Media | 9 |
| 60-415 | Advanced ETB: Animation Studio | 10 |
| 82-187 | Documentary, Found Sound, and Hidden Frequencies in Language and Culture | 3 |
| 82-200 | Curating Cultural and Arts Festivals through Theory and Practice | 9 |
| Additional courses are available. Please check IDeATe Courses for the options for the current and upcoming semester. | ||
Double-counting
Students may double-count up to two of their IDeATe minor courses for other requirements.
