Game Design, Minor
Game Design Minor
Kelly Delaney, Advisor
kellydel@andrew.cmu.edu
https://ideate.cmu.edu
Overview
Game design is an art, a craft, and a science. Students in the IDeATe Game Design minor will gain mastery in all three aspects through game design, development, and assessment. You will learn about the rich histories, theory, and practice of game creation taught by faculty experts, and have opportunities to collaborate across the many disciplines needed to make successful game experiences. Through coursework you will be able to realize your own unique aesthetics and voice by reflecting on your own game play and by thoughtfully critiquing the games of others. Through the minor students will be able to build a strong game design portfolio, deepen cultural sensitivities as a game designers, and expand their creative practice. In particular, you will gain skills and competencies in the following areas of game design:
- Game systems and mechanics design
- Interactive narrative and character development
- Visual and audio asset creation
- Game programming
- Interface design and user testing
- Collaboration and the iterative design process
The Game Design minor is offered by the Entertainment Technology Center as part of the Integrative Design, Arts and Technology (IDeATe) network.
Curriculum
Game Design MinorMinimum of 45 Units
One Computing Course - Minimum of 9 Units
| Units | ||
| 15-104 | Introduction to Computing for Creative Practice | 10 |
| 15-110 | Principles of Computing | 10 |
| 15-112 | Fundamentals of Programming and Computer Science | 12 |
| 60-212 | Intermediate Studio: Creative Coding | 12 |
One IDeATe Portal Course - Minimum of 9 Units
| 53-322 | IDeATe: Little Games/Big Stories: Indie Tabletop Roleplaying Game Studio | 9 |
| 62-150 | IDeATe Portal: Introduction to Media Synthesis and Analysis Sec. B Introduction to Mediascapes: 2D and 3D Spatial Environments | 10 |
IDeATe Game Design Courses - Minimum of 27 Units
| 05-418 | Design Educational Games | 12 |
| 05-499 | HCII Special Topics For sections related to Game Design | 12 |
| 15-466 | Computer Game Programming | 12 |
| 53-325 | IDeATe Special Topics in Animation: Bipedal Rigging for Animation Production | 9 |
| 53-353 | Understanding Game Engines | 9 |
| 53-354 | Principles of Lighting for Games and XR | 6 |
| 53-362 | Advanced Look Development: The Two Worlds of Texture | 9 |
| 53-371/76-368 | Role Playing Games Writing Workshop | 12 |
| 53-409 | Game Design | 12 |
| 53-451 | Research Issues in Game Development: Designing for XR | 12 |
| 53-471 | Game Design, Prototyping and Production | 15 |
| 53-472 | Advanced Game Studio | 12 |
| 60-419 | Advanced ETB: Game Studio | 10 |
| Additional courses as available. Please check IDeATe Courses for the options for the current and upcoming semesters. | ||
Double-Counting
Students may double-count up to two of their Game Design minor courses toward requirements for other majors or minors.
