Game Design, Minor

Game Design Minor

Kelly Delaney, Advisor
kellydel@andrew.cmu.edu
https://ideate.cmu.edu 

Overview

Game design is an art, a craft, and a science. Students in the IDeATe Game Design minor will gain mastery in all three aspects through game design, development, and assessment. You will learn about the rich histories, theory, and practice of game creation taught by faculty experts, and have opportunities to collaborate across the many disciplines needed to make successful game experiences. Through coursework you will be able to realize your own unique aesthetics and voice by reflecting on your own game play and by thoughtfully critiquing the games of others. Through the minor students will be able to build a strong game design portfolio, deepen cultural sensitivities as a game designers, and expand their creative practice. In particular, you will gain skills and competencies in the following areas of game design:

  • Game systems and mechanics design
  • Interactive narrative and character development
  • Visual and audio asset creation
  • Game programming
  • Interface design and user testing
  • Collaboration and the iterative design process

The Game Design minor is offered by the Entertainment Technology Center as part of the Integrative Design, Arts and Technology (IDeATe) network. 

Curriculum

Game Design MinorMinimum of 45 Units
One Computing Course - Minimum of 9 Units
Units
15-104Introduction to Computing for Creative Practice10
15-110Principles of Computing10
15-112Fundamentals of Programming and Computer Science12
60-212Intermediate Studio: Creative Coding12
One IDeATe Portal Course - Minimum of 9 Units
53-322IDeATe: Little Games/Big Stories: Indie Tabletop Roleplaying Game Studio9
62-150IDeATe Portal: Introduction to Media Synthesis and Analysis
Sec. B Introduction to Mediascapes: 2D and 3D Spatial Environments
10
IDeATe Game Design Courses - Minimum of 27 Units
05-418Design Educational Games12
05-499HCII Special Topics
For sections related to Game Design
12
15-466Computer Game Programming12
53-325IDeATe Special Topics in Animation: Bipedal Rigging for Animation Production9
53-353Understanding Game Engines9
53-354Principles of Lighting for Games and XR6
53-362Advanced Look Development: The Two Worlds of Texture9
53-371/76-368Role Playing Games Writing Workshop12
53-409Game Design12
53-451Research Issues in Game Development: Designing for XR12
53-471Game Design, Prototyping and Production15
53-472Advanced Game Studio12
60-419Advanced ETB: Game Studio10
Additional courses as available. Please check IDeATe Courses for the options for the current and upcoming semesters. 

Double-Counting

Students may double-count up to two of their Game Design minor courses toward requirements for other majors or minors.

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