Computer Science Program
Srinivasan Seshan, Department Head, Computer Science
Location: GHC 7019
Mark Stehlik, Program Director, Assistant Dean for Outreach
Location: GHC 6205
Amy Weis, Program Coordinator, CS Undergraduate Office
Location: GHC 4115
www.csd.cs.cmu.edu
The B.S. program in Computer Science combines a solid core of Computer Science courses with the ability to gain additional depth through a required minor in a second subject or a concentration in a computing area. In addition, the curriculum provides breadth through numerous choices for science, engineering, humanities and fine arts courses. As computing is a discipline with strong links to many fields, this provides students with unparalleled flexibility to pursue allied (or non-allied) interests.
Students apply to, and are directly admitted into, the School of Computer Science. Admitted students may choose to pursue an undergraduate degree in Computer Science and, upon successful completion, are awarded a Bachelor of Science in Computer Science. Suitably prepared students from other Carnegie Mellon colleges are eligible to apply for internal transfer to the School of Computer Science and will be considered for transfer if grades in core CS requirements are sufficiently high and space is available.
Students in the B.S. program in Computer Science are expected to acquire the following skills upon graduation:
- Identify, use, design, develop and analyze appropriate abstractions and algorithms to solve problems while being able to prove the algorithm’s performance and correctness across a variety of metrics (e.g., time, space, parallel vs. sequential implementation, computability).
- Implement solutions to problems in domains such as artificial intelligence, graphics and sound, software engineering, and human-computer interaction, by applying the fundamentals of those areas to create solutions to current problems while being exposed to research developments that will enable them to adapt as the technology changes.
- Reason about and implement programs in various programming languages and paradigms
- Describe, specify, and develop large-scale, open-ended software systems subject to constraints such as performance and/or resource issues
- Communicate technical material effectively to technical and non-technical audiences
- Work both individually and in teams
- Recognize the social impact of computing and the attendant responsibility to consider the legal, moral and ethical implications of computing technologies.
Due to the tremendous number of ongoing research projects within the School, many students obtain part-time or summer jobs, or receive independent study credit, working on research while pursuing their undergraduate degree. Students seeking a research/graduate school career may pursue an intensive course of research, equivalent to four classroom courses, culminating in the preparation of a senior research thesis.
SCS also offers a B.S. degree in Artificial Intelligence, a B.S. degree in Computational Biology, a B.S. degree in Human-Computer Interaction, and a Bachelor's Degree in Computer Science and the Arts (jointly with the College of Fine Arts). More detail about the Artificial Intelligence major, the Computational Biology major and the Computer Science and the Arts program is available in separate sections of the Undergraduate Catalog. SCS offers additional majors in Computer Science (for non-CS majors), Human-Computer Interaction, and Robotics, and minors in Computational Biology, Computer Science (for non-CS majors), Human-Computer Interaction, Language Technologies, Machine Learning, Neural Computation, Robotics, and Software Engineering. Information about additional majors and minors in SCS besides those in Computer Science are listed in a separate section in the Undergraduate Catalog.
Curriculum - B.S. in Computer Science
The following requirements are for students entering Fall 2023.
Computer Science
Computer Science Core (all of the following): | Units | |
07-128 | First Year Immigration Course | 3 |
15-122 | Principles of Imperative Computation (students without credit or a waiver for 15-112, Fundamentals of Programming and Computer Science, must take 15-112 before 15-122) | 12 |
15-150 | Principles of Functional Programming | 12 |
15-210 | Parallel and Sequential Data Structures and Algorithms | 12 |
15-213 | Introduction to Computer Systems | 12 |
15-251 | Great Ideas in Theoretical Computer Science | 12 |
15-451 | Algorithm Design and Analysis | 12 |
One Artificial Intelligence elective (min. 9 units). Students will be able to tackle complex, real-world problems using techniques from Artificial Intelligence, including symbolic and probabilistic reasoning, machine learning, optimization, and perception. | ||
10-315 | Introduction to Machine Learning (SCS Majors) | 12 |
11-411 | Natural Language Processing | 12 |
11-485 | Introduction to Deep Learning | 9 |
15-281 | Artificial Intelligence: Representation and Problem Solving | 12 |
15-386 | Neural Computation | 9 |
16-384 | Robot Kinematics and Dynamics | 12 |
16-385 | Computer Vision | 12 |
others as designated by the CS Undergraduate Program |
One Domains elective (min. 9 units). Students will gain expertise in fundamental principles from a larger domain of computer science not already represented by other constrained categories, currently logic and languages, systems, and artificial intelligence (which includes machine learning, language technologies, and robotics). Students will be able to apply theoretical and computational techniques from the Computer Science core to an introductory study of another major subarea of Computer Science. | ||
02-251 | Great Ideas in Computational Biology | 12 |
05-391 | Designing Human Centered Software | 12 |
11-324 | Human Language for Artificial Intelligence | 12 |
15-322 | Introduction to Computer Music | 9 |
15-330 | Introduction to Computer Security | 12 |
15-362 | Computer Graphics | 12 |
15-455 | Undergraduate Complexity Theory | 9 |
17-313 | Foundations of Software Engineering | 12 |
others as designated by the CS Undergraduate Program |
One Logics/Languages elective (min. 9 units). Students will master techniques for rigorous, formal reasoning about programs or systems, rooted in their logical foundations. | ||
15-311 | Logic and Mechanized Reasoning | 9 |
15-312 | Foundations of Programming Languages | 12 |
15-316 | Software Foundations of Security and Privacy | 9 |
15-317 | Constructive Logic | 9 |
15-414 | Bug Catching: Automated Program Verification | 9 |
17-355 | Program Analysis | 12 |
17-363 | Programming Language Pragmatics | 12 |
80-413 | Category Theory | 9 |
others as designated by the CS Undergraduate Program |
One Software Systems elective (min. 12 units). Students will: 1. be able to describe how the properties of modern hardware (e.g., processor architecture, networks, storage) influence the design and implementation of software systems, such as through reasoning about concurrency and performance. 2. be able to analyze failures and / or resource limitations of physical systems and plan for their mitigation or management. 3. be able to develop abstractions based on lower-level primitives to manage the failures or other difficulties inherent in working with hardware. 4. demonstrate their learning through significant project / system implementations, requiring both course-specific knowledge as well as general system-building skills (i.e., not just programming, but also design, debugging, testing, etc.). The programming tasks together constitute a significant fraction of the course grade (e.g., 40% or more). | ||
15-410 | Operating System Design and Implementation | 15 |
15-411 | Compiler Design | 15 |
15-418 | Parallel Computer Architecture and Programming | 12 |
15-440 | Distributed Systems | 12 |
15-441 | Networking and the Internet | 12 |
15-445 | Database Systems | 12 |
others as designated by the CS Undergraduate Program |
Two School of Computer Science electives: | Units | |
These electives can be from any SCS department (Computer Science [15-], Computational Biology [02-], Human-Computer Interaction [05-], Machine Learning [10-], Language Technologies [11-], Robotics [16-], or Software & Societal Systems [17-]). They must be 200-level or above and at least 9 units each, with the following exceptions: | 18 | |
ADDITIONS: 1) students who take two of the major-intro mini-courses (02-180, 05-180, 07-180, or 16-180) during their first year may combine these two mini-courses together to count as one SCS elective; 2) 15-195 and 15-295 can be combined to count as one SCS elective; 3) 07-400 and 07-599 are countable as SCS electives. | ||
DELETIONS: 1) the following courses do NOT count as SCS electives: 02-201, 02-223, 02-250, 02-261, 05-200, 11-423, 15-351, 16-211, 16-223, 16-224, 16-397, 16-480, 17-200, 17-333, 17-562; 2) some IDeATe courses and some SCS undergraduate and graduate courses might not be allowed based on course content. Always consult with a CS undergraduate advisor before registration to determine eligibility for this requirement. |
Mathematics
All of the following Mathematics courses: | ||
15-151 | Mathematical Foundations for Computer Science (if not offered, substitute 21-127 or 21-128) | 12 |
21-120 | Differential and Integral Calculus | 10 |
21-122 | Integration and Approximation | 10 |
21-241 | Matrices and Linear Transformations | 11 |
or 21-242 | Matrix Theory | |
21-259 | Calculus in Three Dimensions | 10 |
or 21-266 | Vector Calculus for Computer Scientists | |
or 21-268 | Multidimensional Calculus | |
or 21-269 | Vector Analysis | |
Plus one of the following four Probability choices: | ||
15-259 | Probability and Computing | 12 |
21-325 | Probability | 9 |
36-218 | Probability Theory for Computer Scientists | 9 |
36-225-36-226 | Introduction to Probability Theory - Introduction to Statistical Inference (must take both courses in this sequence to satisfy requirement) | 18 |
Technical Communication
Learning Objectives:
Audience
Students will be able to analyze the audience or audiences of a work: who the stakeholders are, what those stakeholders are trying to accomplish, and how persuasive communication can help students achieve their goals.
Written Mechanics
Students will practice developing their professional writing voice, paying attention to spelling, grammar, style, and the use of visual information.
Adaptation
Students will be able to adapt expert-level information for a general audience, across textual, graphical, and oral presentation.
Genres/Templates
Students will practice developing information in a variety of communication contexts, connecting areas of content in their own voice, and leading the reader through a cogent sequence of ideas while working within the constraints of a particular genre or template.
Peer Review
Students will practice reading and revising the work of themselves and their peers.
Oral Presentation Mechanics
Students will prepare for the real-time act of presenting to an audience, including delivery, practice, venue setup, and managing presentation support (slides, props, etc.).
Oral Presentation Development
Students will explore formal and informal modes of communication, selecting, organizing and explaining information for a real-time audience, and increasing clarity with use of structure and style.
Group Work
Students will practice skills to help them work as a team, stay on track, and produce a group deliverable.
One Technical Communications course: | Units | |
07-300 | Research and Innovation in Computer Science | 9 |
17-200 | Ethics and Policy Issues in Computing | 9 |
76-270 | Writing for the Professions | 9 |
Science and Engineering
All candidates for the bachelor's degree in Computer Science must complete a minimum of 36 units offered by the Mellon College of Science and/or the College of Engineering (CIT). These courses offer students an opportunity to explore scientific and engineering domains that can influence their effectiveness as computer scientists upon graduation.
Requirements for this component of the degree are listed under the SCS main page under General Education Requirements.
Humanities and Arts
All candidates for the bachelor's degree in Computer Science must complete a minimum of 63 units offered by the College of Humanities & Social Sciences and/or the College of Fine Arts. Some courses from the Tepper School of Business also qualify for this requirement. These courses offer students breadth in their education and perspectives and provide students with a better appreciation of social, artistic, cultural, political and economic issues that can influence their effectiveness as computer scientists upon graduation.
Requirements for this component of the degree are listed under the SCS main page under General Education Requirements.
Required Minor or Concentration
Students completing the bachelor's degree in Computer Science must complete either a minor outside of SCS or a concentration within SCS. A minor is a sequence of (typically 5-6) courses within a particular department to give students a core of a specific discipline but not an entire major of study. Refer to the sections for other CMU colleges for details about available non-SCS minors. An SCS concentration is a sequence of (typically 4-5) courses within an SCS department to give students further depth in specific areas of research important to SCS. SCS concentrations are available only to SCS students and assume that these students have a significant core knowledge in Computer Science including 15-210, 15-213 and 15-251. See the SCS Concentrations section for a list of available concentrations and their requirements. Completion of an additional major (or dual degree) also satisfies this requirement. Students should consult with their academic advisor to plan for their desired minor or concentration starting in the sophomore year.
Double Counting
In general, courses taken in satisfaction of the minor or additional major may also count toward any general education category in the CS major (i.e. courses outside of the Computer Science and Mathematics requirements). Double counting toward Computer Science and Mathematics courses in the CS major is strictly limited and depends on the chosen minor (or additional major). In general, students may double count at most 5 of the 12 core Computer Science requirements toward all other declared additional majors and minors. Additional majors and minors have their own double counting rules as well. Consult with a CS undergraduate advisor and an advisor from the department of the minor (or additional major) for specific restrictions on double counting.
Computing @ Carnegie Mellon (1 course)
The following course is required of all students to familiarize them with the campus computing environment:
99-101 | Core@CMU | 3 |
Free Electives
A free elective is any Carnegie Mellon course. However, a maximum of nine (9) units of Physical Education and/or Military Science (ROTC) and/or Student-Led (StuCo) courses may be used toward fulfilling graduation requirements.
Summary of Degree Requirements:
Area | Courses | Units |
Computer Science (core courses, constrained electives, and SCS electives) | 12 | 125 |
Mathematics | 6 | 58 |
Technical Communication | 1 | 9 |
Science/Engineering | 4 | 36 |
Humanities/Arts | 7 | 63 |
Minor or Concentration Requirement/Free electives | Varies | 63 |
Computing @ Carnegie Mellon | 1 | 3 |
First Year Seminar | 1 | 3 |
360 |
Sample Course Sequence
The sample given below is for a student who already has credit for introductory programming and one semester of calculus. Students with credit for two semesters of calculus may start with a more advanced math class (e.g. 21-241) in their first year. Students with no credit for introductory programming and/or one semester of calculus will take 15-112 and/or 21-120 in their first semester and shift a few courses to later semesters after consulting with their academic advisor; these students should still be able to complete their degree in four years. It is recommended that students keep their academic load lighter for their Senior Fall semester to account for offsite job interviews or for their Senior Spring semester to account for visits to graduate schools.
Freshman Year:
Fall | Units | |
07-128 | First Year Immigration Course | 3 |
07-131 | Great Practical Ideas for Computer Scientists (optional, not required for CS major) | 2 |
15-122 | Principles of Imperative Computation | 12 |
15-151 | Mathematical Foundations for Computer Science (if not offered, substitute 21-127) | 12 |
21-122 | Integration and Approximation | 10 |
76-101 | Interpretation and Argument | 9 |
99-101 | Core@CMU | 3 |
51 |
Spring | Units | |
15-150 | Principles of Functional Programming | 12 |
15-213 | Introduction to Computer Systems | 12 |
21-259 | Calculus in Three Dimensions | 10 |
xx-180 | SCS Major Intro Mini | 5 |
xx-xxx | Humanities and Arts Elective | 9 |
48 |
Sophomore Year:
Fall | Units | |
15-210 | Parallel and Sequential Data Structures and Algorithms | 12 |
21-241 | Matrices and Linear Transformations | 11 |
xx-xxx | Science/Engineering Course | 9 |
xx-xxx | Humanities and Arts Elective | 9 |
xx-xxx | Minor Requirement / Free Elective | 9 |
50 |
Spring | Units | |
15-251 | Great Ideas in Theoretical Computer Science | 12 |
xx-xxx | Computer Science: Domains Elective* | 9 |
xx-xxx | Probability Course* | 9 |
xx-xxx | Science/Engineering Course | 9 |
xx-xxx | Humanities and Arts Elective | 9 |
48 |
Junior Year:
Fall | Units | |
15-451 | Algorithm Design and Analysis | 12 |
xx-xxx | Computer Science: Logic/Languages Elective* | 9 |
xx-xxx | Technical Communications Course* | 9 |
xx-xxx | Science/Engineering Course | 9 |
xx-xxx | Minor Requirement / Free Elective | 9 |
48 |
Spring | Units | |
15-xxx | Computer Science: Systems Elective* | 12 |
xx-xxx | Computer Science: Artificial Intelligence Elective* | 9 |
xx-xxx | Science/Engineering Course | 9 |
xx-xxx | Humanities and Arts Elective | 9 |
xx-xxx | Minor Requirement / Free Elective | 9 |
48 |
Senior Year:
Fall | Units | |
xx-xxx | School of Computer Science Elective | 9 |
xx-xxx | Humanities and Arts Elective | 9 |
xx-xxx | Minor Requirement / Free Elective | 9 |
xx-xxx | Minor Requirement / Free Elective | 9 |
36 |
Spring | Units | |
xx-xxx | School of Computer Science Elective | 9 |
xx-xxx | Humanities and Arts Elective | 9 |
xx-xxx | Minor Requirement / Free Elective | 9 |
xx-xxx | Minor Requirement / Free Elective | 9 |
36 |
Minimum number of units required for the degree:360
*The flexibility in the curriculum allows many different schedules, of which the above is only one possibility. Some elective courses are offered only once per year (Fall or Spring). Constrained electives (probability, logic/languages, software systems, artificial intelligence and domains) may be taken in any order and in any semester if prerequisites are met and seats are available. Constrained electives are shown in the specific semesters in the schedule above as an example only. Students should consult with their academic advisor to determine the best elective options depending on course availability, their academic interests and their career goals.
Undergraduate Research Thesis
CS majors may use the SCS Honors Research Thesis as part of their degree. The SCS Honors Undergraduate Research Thesis (07-599) typically starts in the fall semester of the senior year, and spans the entire senior year. Students receive a total of 36 units of academic credit for the thesis work, 18 units per semester. Up to 18 units can be counted toward CS elective requirements (9 per semester for 2 semesters maximum). Students interested in research may also consider using Research and Innovation in Computer Science (07-300, 9 units) as their technical communications requirement in their junior year since this course will introduce students to various research projects going on in the School of Computer Science that may lead to a senior thesis. This course leads to a subsequent Research Practicum in Computer Science (07-400, 12 units) that allows students to complete a small-scale research study or experiment and present a research poster. Students who use 15-400 to start their senior thesis can use these units toward the required 36 units.
For more information about the SCS Honors Research Thesis, refer to the SCS Honors Research Thesis section for learning objectives, application requirements and expected outcomes.
Dual Degree in Computer Science
Students wishing to pursue a Dual Degree in Computer Science are required to apply in the same way as students wishing to transfer into the Computer Science major. Details are given in the SCS Policies section. Besides the student's primary degree requirements, a student accepted for Dual Degree in CS is required to complete at least 450 units in total and meet all requirements for the CS major including all general education requirements (humanities/arts and science/engineering). Dual degree students do not need to complete 07-128, and these students will replace 15-151 with either 21-127 or 21-128. Since the CS major requires at least a minor or concentration in another area, the student's primary major will substitute for this requirement. Note that the primary major must be completed prior to or at the same time as the dual degree in CS to satisfy the minor requirement; a dual degree in CS cannot be certified if the primary degree is not completed. Students should consult with the Assistant Dean in the CS Undergraduate Office and/or their CS academic advisor to review all requirements, once approved.
Double-Counting Restriction
Students pursuing a Dual Degree in Computer Science must complete all requirements for the CS primary major (except 07-128 which is not required and 15-151 which will be replaced with 21-127 or 21-128). In addition, at most 5 of the 12 computer science requirements can double count with all other declared majors and minors. Students, especially from interdisciplinary majors or with multiple majors or minors, are urged to consult with the Assistant Dean or Undergraduate Program Coordinator in the CS Undergraduate Office to determine double-counting restrictions specific to their own situations.
Computer Science Additional Major
Students interested in pursuing an additional major in Computer Science should first consult with the Program Coordinator in the CS Undergraduate Office. Students are expected to complete the requirements for the CS minor first before continuing on to the additional major. Completion of the CS additional major requires 12 computer science courses (not including 15-110 and 15-112 if needed), 5 mathematics courses, and 1 technical communication course. Students are expected to complete all courses for the additional major with an average QPA of 3.0 or higher.
Declaration for the additional major is allowed only after all math requirements are completed or in progress, and at least 9 of the 12 CS requirements (core and electives) are completed or in progress. Due to high demand, seats in upper-level CS courses are not guaranteed for additional majors so students should plan to be flexible in selecting constrained and general electives. Acceptance to complete a Computer Science additional major is not guaranteed and depends on student performance and seat availability.
The following courses are required for the Additional Major in Computer Science:
Computer Science requirements (12 courses):
Core courses (all are required): | Units | |
15-122 | Principles of Imperative Computation | 12 |
15-150 | Principles of Functional Programming | 12 |
15-210 | Parallel and Sequential Data Structures and Algorithms | 12 |
15-213 | Introduction to Computer Systems | 12 |
15-251 | Great Ideas in Theoretical Computer Science | 12 |
15-451 | Algorithm Design and Analysis | 12 |
One Artificial Intelligence elective (minimum 9 units). Students will be able to tackle complex, real-world problems using techniques from Artificial Intelligence, including symbolic and probabilistic reasoning, machine learning, optimization, and perception. | Units | |
10-315 | Introduction to Machine Learning (SCS Majors) (or 10-301) | 12 |
11-411 | Natural Language Processing | 12 |
11-485 | Introduction to Deep Learning | 9 |
15-281 | Artificial Intelligence: Representation and Problem Solving | 12 |
15-386 | Neural Computation | 9 |
16-384 | Robot Kinematics and Dynamics | 12 |
16-385 | Computer Vision | 12 |
others as designated by the CS Undergraduate Program |
One Domains elective (minimum 9 units). Students will gain expertise in fundamental principles from a larger domain of computer science not already represented by other constrained categories, currently logic and languages, systems, and artificial intelligence (which includes machine learning, language technologies, and robotics). Students will be able to apply theoretical and computational techniques from the Computer Science core to an introductory study of another major subarea of Computer Science. | Units | |
02-251 | Great Ideas in Computational Biology | 12 |
05-391 | Designing Human Centered Software | 12 |
11-324 | Human Language for Artificial Intelligence | 12 |
15-322 | Introduction to Computer Music | 9 |
15-330 | Introduction to Computer Security | 12 |
15-362 | Computer Graphics | 12 |
15-455 | Undergraduate Complexity Theory | 9 |
17-313 | Foundations of Software Engineering | 12 |
others as designated by the CS Undergraduate Program |
One Logic & Languages elective (minimum 9 units). Students will master techniques for rigorous, formal reasoning about programs or systems, rooted in their logical foundations. | Units | |
15-311 | Logic and Mechanized Reasoning | 9 |
15-312 | Foundations of Programming Languages | 12 |
15-316 | Software Foundations of Security and Privacy | 9 |
15-317 | Constructive Logic | 9 |
15-414 | Bug Catching: Automated Program Verification | 9 |
17-355 | Program Analysis | 12 |
17-363 | Programming Language Pragmatics | 12 |
80-413 | Category Theory | 9 |
others as designated by the CS Undergraduate Program |
One Systems elective (minimum 12 units). Students will 1. be able to describe how the properties of modern hardware (e.g., processor architecture, networks, storage) influence the design and implementation of software systems, such as through reasoning about concurrency and performance. 2. be able to analyze failures and / or resource limitations of physical systems and plan for their mitigation or management. 3. be able to develop abstractions based on lower-level primitives to manage the failures or other difficulties inherent in working with hardware. 4. demonstrate their learning through significant project / system implementations, requiring both course-specific knowledge as well as general system-building skills (i.e., not just programming, but also design, debugging, testing, etc.). The programming tasks together constitute a significant fraction of the course grade (e.g., 40% or more). | Units | |
15-410 | Operating System Design and Implementation | 15 |
15-411 | Compiler Design | 15 |
15-418 | Parallel Computer Architecture and Programming | 12 |
15-440 | Distributed Systems | 12 |
15-441 | Networking and the Internet | 12 |
15-445 | Database Systems | 12 |
others as designated by the CS Undergraduate Program |
Two School of Computer Science electives (minimum 18 units): | ||
These electives can be from any SCS department (Computer Science [15-xxx], Computational Biology [02-xxx], Human-Computer Interaction [05-xxx], Machine Learning [10-xxx], Language Technologies [11-xxx], Robotics [16-xxx], or Software & Societal Systems [17-xxx]). They must be 200-level or above and at least 9 units each, with the following exceptions: | 18 | |
ADDITION: 15-195 and 15-295 can be combined to count as one SCS elective. | ||
DELETIONS: 1) the following courses do NOT count as SCS electives: 02-201, 02-223, 02-250, 02-261, 05-200, 11-423, 15-351, 16-211, 16-223, 16-224, 16-397, 16-480, 17-200, 17-333, 17-562; 2) some IDeATe courses and some SCS undergraduate and graduate courses might not be allowed based on course content. Always consult with a CS undergraduate advisor before registration to determine eligibility for this requirement. |
Math requirements (minimum 5 courses):
Units | ||
All of the following courses: | ||
21-120 | Differential and Integral Calculus | 10 |
21-122 | Integration and Approximation | 10 |
21-127 | Concepts of Mathematics | 12 |
or 21-128 | Mathematical Concepts and Proofs | |
21-241 | Matrices and Linear Transformations | 11 |
or 21-242 | Matrix Theory | |
21-259 | Calculus in Three Dimensions | 10 |
or 21-266 | Vector Calculus for Computer Scientists | |
or 21-268 | Multidimensional Calculus | |
or 21-269 | Vector Analysis | |
Plus one of the following: | ||
15-259 | Probability and Computing | 12 |
21-325 | Probability | 9 |
36-218 | Probability Theory for Computer Scientists | 9 |
36-226 | Introduction to Statistical Inference (for students already taking 36-219 or 36-225) | 9 |
Technical Communication requirement (1 course)
Learning Objectives:
Audience
Students will be able to analyze the audience or audiences of a work: who the stakeholders are, what those stakeholders are trying to accomplish, and how persuasive communication can help students achieve their goals.
Written Mechanics
Students will practice developing their professional writing voice, paying attention to spelling, grammar, style, and the use of visual information.
Adaptation
Students will be able to adapt expert-level information for a general audience, across textual, graphical, and oral presentation.
Genres/Templates
Students will practice developing information in a variety of communication contexts, connecting areas of content in their own voice, and leading the reader through a cogent sequence of ideas while working within the constraints of a particular genre or template.
Peer Review
Students will practice reading and revising the work of themselves and their peers.
Oral Presentation Mechanics
Students will prepare for the real-time act of presenting to an audience, including delivery, practice, venue setup, and managing presentation support (slides, props, etc.).
Oral Presentation Development
Students will explore formal and informal modes of communication, selecting, organizing and explaining information for a real-time audience, and increasing clarity with use of structure and style.
Group Work
Students will practice skills to help them work as a team, stay on track, and produce a group deliverable.
One Technical Communications course: | Units | |
07-300 | Research and Innovation in Computer Science | 9 |
17-200 | Ethics and Policy Issues in Computing | 9 |
76-270 | Writing for the Professions | 9 |
Double-Counting Restriction
Students pursuing an Additional Major in Computer Science must complete all requirements listed above. In addition, at most 5 of the 12 computer science requirements can be double counted toward all other declared majors and minors. The mathematics and technical communication requirements can be double counted without restriction. Students, especially from interdisciplinary majors or with multiple majors or minors, are urged to consult with the Computer Science Program Director or the Undergraduate Program Coordinator in the CS Undergraduate Office to determine double-counting restrictions specific to their own situations.
Computer Science Minor
Students interested in pursuing a minor in Computer Science should first consult with the Program Coordinator in the CS Undergraduate Office after completion of the prerequisites, 15-122, 15-150 and with at least one of the 200-level required courses in progress. Students are expected to complete all courses for the minor with a C or higher (for a minor average QPA of 2.0 or higher).
The following courses are required for the Minor in Computer Science:
Prerequisites: | Units | |
15-112 | Fundamentals of Programming and Computer Science (some students may need to take 15-110 prior to 15-112 for additional preparation) | 12 |
21-127 | Concepts of Mathematics | 12 |
or 21-128 | Mathematical Concepts and Proofs |
Computer Science core courses: | ||
15-122 | Principles of Imperative Computation | 12 |
15-150 | Principles of Functional Programming | 12 |
15-210 | Parallel and Sequential Data Structures and Algorithms | 12 |
One of the following Computer Science core courses: | ||
15-213 | Introduction to Computer Systems | 12 |
15-251 | Great Ideas in Theoretical Computer Science | 12 |
Two additional Computer Science electives, of at least 9 units each: | ||
CS elective courses must be 15-213 or higher, at least 9-units each. 15-351 cannot be used. One course can be from any other SCS department besides the Computer Science Department, with prior approval. | 18 | |
Note: students who have to take 15-213/18-213 or 15-251 as part of another degree program are required to replace that CS core course requirement with another CS elective (15-xxx) as defined above, for a total of 3 additional CS electives. |
Double-Counting Restriction
Students may double-count a maximum of 2 courses for the CS minor (not including the prerequisites) toward all other majors and minors. Students, especially from computing-related majors, interdisciplinary majors or with multiple majors or minors, are urged to consult with the Computer Science Program Director or the Undergraduate Program Coordinator in the CS Undergraduate Office to review double-counting restrictions specific to their own situations.
Computer Science Courses
About Course Numbers:
Each Carnegie Mellon course number begins with a two-digit prefix that designates the department offering the course (i.e., 76-xxx courses are offered by the Department of English). Although each department maintains its own course numbering practices, typically, the first digit after the prefix indicates the class level: xx-1xx courses are freshmen-level, xx-2xx courses are sophomore level, etc. Depending on the department, xx-6xx courses may be either undergraduate senior-level or graduate-level, and xx-7xx courses and higher are graduate-level. Consult the Schedule of Classes each semester for course offerings and for any necessary pre-requisites or co-requisites.
The Undergraduate Computer Science Program is a college-wide program, administered by all departments of the School of Computer Science. However, for brevity's sake, this page lists only courses from the Computer Science Department. Students are highly encouraged to explore courses offered by the entire college. Descriptions for all School of Computer Science courses can be found under the School of Computer Science.
- 15-050 Study Abroad
- All Semesters
Students who are interested in studying abroad should first contact the Office of International Education. More information on Study Abroad is available on OIE's Study Abroad page and at the CS Undergraduate Office.
- 15-090 Computer Science Practicum
- All Semesters: 3 units
This course is for Computer Science students who wish to have an internship experience as part of their curriculum. Students are required to write a one-page summary statement prior to registration that explains how their internship connects with their CS curriculum, specifically on how it uses material they have learned as well as prepares them for future courses. Near the end of the internship, students will be required to submit a reflection paper that describes the work they did in more detail, including lessons learned about the work experience and how they utilized their CS education to work effectively. International students should consult with the Office of International Education for appropriate paperwork and additional requirements before registration. Units earned count toward the total required units necessary for degree completion; students should speak with an academic advisor for details. This course may be taken at most 3 times for a total of 9 units maximum. Students normally register for this course for use during the summer semester.
Course Website: https://csd.cs.cmu.edu/course-profiles/15-090-Computer-Science-Practicum
- 15-104 Introduction to Computing for Creative Practice
- Fall: 10 units
An introduction to fundamental computing principles and programming techniques for creative cultural practices, with special consideration to applications in music, design and the visual arts. Intended for students with little to no prior programming experience, the course develops skills and understanding of text-based programming in a procedural style, including idioms of sequencing, selection, iteration, and recursion. Topics include data organization (arrays, files, trees), interfaces and abstraction (modular software design, using sensor data and software libraries), basic algorithms (searching and sorting), and computational principles (randomness, concurrency, complexity). Intended for students participating in IDeATe courses or minors who have not taken 15-112.
Course Website: https://csd.cs.cmu.edu/course-profiles/15-104-Introduction-to-Computing-for-Creative-Practice
- 15-106 Introduction to Computing for Data Analysis
- Spring: 5 units
[Course Pilot] An introductory course in programming for students in statistics-related disciplines using R. Fundamental data types and data structures: booleans, numbers, characters, vectors, matrices, data frames, and lists. Programming constructs: assignment, conditionals, loops, function calls. Processing data: vectorization, "apply" functions, text processing, plotting tools. Additional topics, time permitting: writing functions, using data files, random number generation and simulation. This course is not for credit for SCS majors.
Course Website: http://www.cs.cmu.edu/~mrmiller/15-106/
- 15-110 Principles of Computing
- All Semesters: 10 units
A course in fundamental computing principles for students with minimal or no computing background. Programming constructs: sequencing, selection, iteration, and recursion. Data organization: arrays and lists. Use of abstraction in computing: data representation, computer organization, computer networks, functional decomposition, and application programming interfaces. Use of computational principles in problem-solving: divide and conquer, randomness, and concurrency. Classification of computational problems based on complexity, non-computable functions, and using heuristics to find reasonable solutions to complex problems. Social, ethical and legal issues associated with the development of new computational artifacts will also be discussed.
Course Website: https://www.cs.cmu.edu/~15110/
- 15-112 Fundamentals of Programming and Computer Science
- All Semesters: 12 units
A technical introduction to the fundamentals of programming with an emphasis on producing clear, robust, and reasonably efficient code using top-down design, informal analysis, and effective testing and debugging. Starting from first principles, we will cover a large subset of the Python programming language, including its standard libraries and programming paradigms. We will also target numerous deployment scenarios, including standalone programs, shell scripts, and web-based applications. This course assumes no prior programming experience. Even so, it is a fast-paced and rigorous preparation for 15-122. Students seeking a more gentle introduction to computer science should consider first taking 15-110. NOTE: students must achieve a C or better in order to use this course to satisfy the pre-requisite for any subsequent Computer Science course.
Course Website: https://www.cs.cmu.edu/~112/
- 15-121 Introduction to Data Structures
- Fall: 10 units
A continuation of the process of program design and analysis for students with some prior programming experience (functions, loops, and arrays, not necessarily in Java). The course reinforces object-oriented programming techniques in Java and covers data aggregates, data structures (e.g., linked lists, stacks, queues, trees, and graphs), and an introduction to the analysis of algorithms that operate on those data structures.
Prerequisite: 15-112
Course Website: http://www.cs.cmu.edu/~mjs/121/index.html
- 15-122 Principles of Imperative Computation
- All Semesters: 12 units
For students with a basic understanding of programming (variables, expressions, loops, arrays, functions). Teaches imperative programming and methods for ensuring the correctness of programs. Students will learn the process and concepts needed to go from high-level descriptions of algorithms to correct imperative implementations, with specific application to basic data structures and algorithms. Much of the course will be conducted in a subset of C amenable to verification, with a transition to full C near the end. This course prepares students for 15-213 and 15-210. NOTE: students must achieve a C or better in order to use this course to satisfy the pre-requisite for any subsequent Computer Science course.
Prerequisite: 15-112 Min. grade C
Course Website: http://www.cs.cmu.edu/~15122/home.shtml
- 15-128 Freshman Immigration Course
- Fall: 1 unit
The Freshman Immigration Course is taken by first-semester Computer Science majors on the Pittsburgh campus. The course is designed to acquaint incoming majors with computer science at CMU. Talks range from historical perspectives in the field to descriptions of the cutting edge research being conducted in the School of Computer Science. Enrollment is limited to SCS Freshmen ONLY.
- 15-129 Freshman Immigration II
- Fall: 3 units
This course is ONLY offered at Carnegie Mellon in Qatar. Students and instructors will solve different problems each week by searching the Web and other likely places for answers. The problems will be submitted by other faculty who will grade the quality of the answers. Students will learn strategies and techniques for finding information on the Web more efficiently; learn when to start with a search engine, a subject-oriented directory, or other tools; explore and practice using advanced search syntax for major search engines; experience specialized search engines for images, sound, multimedia, newsgroups, and discussion lists as well as subject-specific search engines; discover valuable resources to help keep you up-to-date in this fast-changing environment.
- 15-131 Great Practical Ideas for Computer Scientists
- Fall: 2 units
THIS COURSE IS OPEN TO CS FRESHMAN ONLY. Throughout your education as a Computer Scientist at Carnegie Mellon, you will take courses on programming, theoretical ideas, logic, systems, etc. As you progress, you will be expected to pick up the so-called "tools of the trade." This course is intended to help you learn what you need to know in a friendly, low-stress, high-support way. We will discuss UNIX, LaTeX, debugging and many other essential tools. Laptop required. (Laptops will be available for those without their own laptops.)
Course Website: https://www.cs.cmu.edu/~15131/f17/
- 15-150 Principles of Functional Programming
- All Semesters: 12 units
An introduction to programming based on a "functional" model of computation. The functional model is a natural generalization of algebra in which programs are formulas that describe the output of a computation in terms of its inputs and #8212;-that is, as a function. But instead of being confined to real- or complex-valued functions, the functional model extends the algebraic view to a very rich class of data types, including not only aggregates built up from other types, but also functions themselves as values. This course is an introduction to programming that is focused on the central concepts of function and type. One major theme is the interplay between inductive types, which are built up incrementally; recursive functions, which compute over inductive types by decomposition; and proof by structural induction, which is used to prove the correctness and time complexity of a recursive function. Another major theme is the role of types in structuring large programs into separate modules, and the integration of imperative programming through the introduction of data types whose values may be altered during computation. NOTE: students must achieve a C or better in order to use this course to satisfy the pre-requisite for any subsequent Computer Science course.
Prerequisites: (21-128 Min. grade C or 15-151 Min. grade C or 21-127 Min. grade C) and 15-112 Min. grade C
Course Website: http://www.cs.cmu.edu/~15150/
- 15-151 Mathematical Foundations for Computer Science
- Fall: 12 units
*CS majors only* This course is offered to incoming Computer Science freshmen and focuses on the fundamental concepts in Mathematics that are of particular interest to Computer Science such as logic, sets,induction, functions, and combinatorics. These topics are used as a context in which students learn to formalize arguments using the methods of mathematical proof. This course uses experimentation and collaboration as ways to gain better understanding of the material. Open to CS freshmen only. NOTE: students must achieve a C or better in order to use this course to satisfy the pre-requisite for any subsequent Computer Science course.
Prerequisite: 21-120
Course Website: https://www.math.cmu.edu/~jmackey/151_128/welcome.html
- 15-155 The Computational Lens
- Spring: 9 units
What is knowable, in principle and in practice? - What does it mean to be intelligent? - Can creativity be automated? - What is the role of randomness in the universe? - How can we achieve provable guarantees of security, privacy, fairness, etc. in various settings? - What does the social network of the world look like? - Do we live in a simulation? Despite their differences, all of these questions are fundamentally about the notion of computation. And all these questions can be put under the following single umbrella: What is computation and how does it shape our understanding of life, science, technology, and society? This course is for anyone interested in these questions and more broadly, anyone interested in the algorithmic lens to tackle hard, foundational problems. Our goal will be to find reliable explanations through modeling and rigorous reasoning. We will discuss great and powerful ideas from the field of theory of computation and see how these ideas shed new light on human reasoning, laws of nature, life, technology, and society.
Prerequisites: 15-112 or 15-110 or 15-104
Course Website: http://computationallens.com
- 15-181 Demystifying AI
- Spring: 9 units
This course will pull back the curtains on artificial intelligence, helping you learn what it is, what it can do, how to use it, how it works, and what can go wrong. This course is designed for students that want to learn about AI and machine learning but don't have the course schedule bandwidth to build up the math and computing background required for full-fledged intro AI and ML courses, such as 15-281 and 10-301. Leveraging high school algebra and basic Python programming skills from 15-110, we'll help you implement key pieces of AI techniques from the nearest neighbor algorithm to simple neural networks. Through in-class activities, weekly recitations, and course assignments, you'll start to learn how to use AI systems, including how to make them "intelligent", what data might be needed, and what can go wrong. Ethical discussions will be woven throughout the course to enable you to think critically about how AI impacts our society.
Prerequisites: 15-112 or 15-110
- 15-182 Artificial Intelligence for Medicine
- Intermittent: 6 units
This course introduces Artificial Intelligence (AI) and its recent applications in medicine for students with no background in computer science. It starts by motivating and defining AI, before folding over to a survey of some of its newest applications to medicine, including diagnosis, prognosis, drug discovery, and recommendations of individualized treatments, to mention just a few. Afterwards, it provides a birds-eye view of some of the major AI techniques, including machine learning, deep neural networks, recommendation systems, ranked retrieval, and probabilistic graphical models. Finally, it concludes with a discussion on some of the concerns related to AI, including ethical issues, job security, society, and healthcare institutions, among others
- 15-195 Competition Programming I
- All Semesters: 5 units
Each year, Carnegie Mellon fields several teams for participation in the ICPC Regional Programming Contest. During many recent years, one of those teams has earned the right to represent Carnegie Mellon at the ICPC World Finals. This course is a vehicle for those who consistently and rigorously train in preparation for the contests to earn course credit for their effort and achievement. Preparation involves the study of algorithms, the practice of programming and debugging, the development of test sets, and the growth of team, communication, and problem solving skills. Neither the course grade nor the number of units earned are dependent on ranking in any contest. Students are not required to earn course credit to participate in practices or to compete in ACM-ICPC events. Students who have not yet taken 15-295 should register for 15-195; only students who have already taken 15-295 should register for 15-295 again.
Prerequisite: 15-122 Min. grade C
- 15-199 Special Topics: Discovering Logic
- Intermittent: 3 units
This course is ONLY offered at Carnegie Mellon in Qatar. This course has the purpose of introducing first-year Computer Science students to elements of formal logic as well as to the historical context in which this discipline developed. As all subsequent courses in the CS curriculum rely on students having mastered basic logical notions and skills, it will test and enhance your preparation, thereby putting you in a better position to succeed in the program. It will also help you understand and appreciate how CS came about since Computer Science grew out of logic. The specific knowledge and skills you will learn in is course include: an enhanced ability to research topics, give presentations and write technical prose, some elementary logic, some historical depth into Computer Science, mathematics and logic itself. This course is open to Computer Science freshmen only.
- 15-210 Parallel and Sequential Data Structures and Algorithms
- Fall and Spring: 12 units
Teaches students about how to design, analyze, and program algorithms and data structures. The course emphasizes parallel algorithms and analysis, and how sequential algorithms can be considered a special case. The course goes into more theoretical content on algorithm analysis than 15-122 and 15-150 while still including a significant programming component and covering a variety of practical applications such as problems in data analysis, graphics, text processing, and the computational sciences. NOTE: students must achieve a C or better in order to use this course to satisfy the pre-requisite for any subsequent Computer Science course. Register for Lecture 1. All students will be waitlisted for Lecture 2 until Lecture 1 is full.
Prerequisites: 15-150 Min. grade C and 15-122 Min. grade C
Course Website: http://www.cs.cmu.edu/~15210/
- 15-213 Introduction to Computer Systems
- All Semesters: 12 units
This course provides a programmer's view of how computer systems execute programs, store information, and communicate. It enables students to become more effective programmers, especially in dealing with issues of performance, portability and robustness. It also serves as a foundation for courses on compilers, networks, operating systems, and computer architecture, where a deeper understanding of systems-level issues is required. Topics covered include: machine-level code and its generation by optimizing compilers, performance evaluation and optimization, computer arithmetic, memory organization and management, networking technology and protocols, and supporting concurrent computation. NOTE FOR GRADUATE STUDENTS: This course is not open to graduate students beginning Spring 2015. Graduate students must register for 15-513 instead.
Prerequisite: 15-122 Min. grade C
Course Website: https://www.cs.cmu.edu/~213/
- 15-214 Principles of Software Construction: Objects, Design, and Concurrency
- Fall and Spring: 12 units
Software engineers today are less likely to design data structures and algorithms from scratch and more likely to build systems from library and framework components. In this course, students engage with concepts related to the construction of software systems at scale, building on their understanding of the basic building blocks of data structures, algorithms, program structures, and computer structures. The course covers technical topics in four areas: (1) concepts of design for complex systems, (2) object oriented programming, (3) static and dynamic analysis for programs, and (4) concurrent and distributed software. Student assignments involve engagement with complex software such as distributed massively multi-player game systems and frameworks for graphical user interaction.
Prerequisites: (15-122 Min. grade C or 15-121 Min. grade C) and (21-127 Min. grade C or 15-151 Min. grade C or 21-128 Min. grade C)
- 15-217 Logic and Mechanized Reasoning
- Fall: 9 units
Symbolic logic is fundamental to computer science, providing a foundation for the theory of programming languages, database theory, AI, knowledge representation, automated reasoning, interactive theorem proving, and formal verification. Formal methods based on logic complement statistical methods and machine learning by providing rules of inference and means of representation with precise semantics. These methods are central to hardware and software verification, and have also been used to solve open problems in mathematics. This course will introduce students to logic on three levels: theory, implementation, and application. It will focus specifically on applications to automated reasoning and interactive theorem proving. We will present the underlying mathematical theory, and students will develop the mathematical skills that are needed to design and reason about logical systems in a rigorous way. We will also show students how to represent logical objects in a functional programming language, Lean, and how to implement fundamental logical algorithms. We will show students how to use contemporary automated reasoning tools, including SAT solvers, SMT solvers, and first-order theorem provers to solve challenging problems. Finally, we will show students how to use Lean as an interactive theorem prover.
Prerequisites: (15-151 Min. grade C or 21-128 Min. grade C or 21-127 Min. grade C) and 15-150 Min. grade C
Course Website: http://www.cs.cmu.edu/~mheule/15217-f21/
- 15-236 Special Topics: Saving Humanity With Computational Models
- Intermittent: 9 units
We live in a complex society and on a complex planet; but we tend to think about the world through simplified models and assumptions. How do we know if our simplified mental models make sense? Computational modeling is an approach to understanding our understanding of the world wherein we write down our mental models as computer code, mix in a bit of real data, and run it to see what we can learn. Models can help us to understand ourselves, the world around us, and how to shape the future. This course will teach the basics of computational modeling through hands-on exercises investigating student-directed topics. We will cover the basics of computational modeling, finding and processing data, visualization, modularity, and interactivity. Students will build a series of models throughout the course, starting with smaller warm-ups and culminating in a final project in which students will work together to create a high-quality model and interactive web-based visualization with the goal of informing public discourse and policymaking. This course is designed for CS sophomores and most "seats" in the course will be reserved for CS sophomores.
Prerequisites: 15-112 Min. grade C and 21-120 Min. grade C
- 15-237 Special Topic: Cross-Platform Mobile Web Apps
- Intermittent: 12 units
An introduction to writing cross-platform mobile web apps. Using a tool chain based on HTML5, CSS3, JavaScript, and a variety of supporting frameworks, we will write apps that are effectively designed both for desktop and mobile browsers, and which can be converted into native apps for Android, iOS, and Windows Phone 7 devices. Additional topics will include designing user interfaces for mobile devices, accessing mobile device API's (such as accelerometer, GPS, compass, or camera), and power management issues. While this course focuses on browser-side technologies, we will briefly explore JavaScript-based server-side technologies (though students should consider 15-437 for extensive treatment of server-side topics). Note that we will not be writing native apps in Objective-C for iOS nor in Java for Android, though we may include some brief exposure to these technologies near the end of the course.
Prerequisite: 15-112 Min. grade C
- 15-251 Great Ideas in Theoretical Computer Science
- Fall and Spring: 12 units
This course is about how to use theoretical ideas to formulate and solve problems in computer science. It integrates mathematical material with general problem solving techniques and computer science applications. Examples are drawn from algorithms, complexity theory, game theory, probability theory, graph theory, automata theory, algebra, cryptography, and combinatorics. Assignments involve both mathematical proofs and programming. NOTE: students must achieve a C or better in order to use this course to satisfy the pre-requisite for any subsequent Computer Science course.
Prerequisites: (15-150 Min. grade C or 15-122 Min. grade C) and (15-151 Min. grade C or 21-127 Min. grade C or 21-128 Min. grade C)
Course Website: http://www.cs.cmu.edu/~15251/
- 15-259 Probability and Computing
- Spring: 12 units
Probability theory is indispensable in computer science today. In areas such as artificial intelligence and computer science theory, probabilistic reasoning and randomization are central. Within networks and systems, probability is used to model uncertainty and queuing latency. This course gives an introduction to probability as it is used in computer science theory and practice, drawing on applications and current research developments as motivation. The course has 3 parts: Part I is an introduction to probability, including discrete and continuous random variables, heavy tails, simulation, Laplace transforms, z-transforms, and applications of generating functions. Part II is an in-depth coverage of concentration inequalities, like the Chernoff bound and SLLN bounds, as well as their use in randomized algorithms. Part III covers Markov chains (both discrete-time and continuous-time) and stochastic processes and their application to queuing systems performance modeling. This is a fast-paced class which will cover more material than the other probability options and will cover it in greater depth.
Prerequisites: 15-251 Min. grade C or 21-228 Min. grade C
- 15-260 Statistics and Computing
- Spring: 3 units
Statistics is essential for a wide range of fields including machine learning, artificial intelligence, bioinformatics, and finance. This mini course presents the fundamental concepts and methods in statistics in six lectures. The course covers key topics in statistical estimation, inference, and prediction. This course is only open to students enrolled in 15-259. Enrollment for 15-260, mini 4, starts around mid semester.
Prerequisites: 21-241 Min. grade C and 21-259 Min. grade C and 15-251 Min. grade C
- 15-281 Artificial Intelligence: Representation and Problem Solving
- Fall and Spring: 12 units
This course is about the theory and practice of Artificial Intelligence. We will study modern techniques for computers to represent task-relevant information and make intelligent (i.e. satisficing or optimal) decisions towards the achievement of goals. The search and problem solving methods are applicable throughout a large range of industrial, civil, medical, financial, robotic, and information systems. We will investigate questions about AI systems such as: how to represent knowledge, how to effectively generate appropriate sequences of actions and how to search among alternatives to find optimal or near-optimal solutions. We will also explore how to deal with uncertainty in the world, how to learn from experience, and how to learn decision rules from data. We expect that by the end of the course students will have a thorough understanding of the algorithmic foundations of AI, how probability and AI are closely interrelated, and how automated agents learn. We also expect students to acquire a strong appreciation of the big-picture aspects of developing fully autonomous intelligent agents. Other lectures will introduce additional aspects of AI, including natural language processing, web-based search engines, industrial applications, autonomous robotics, and economic/game-theoretic decision making.
Prerequisites: 15-122 Min. grade C and (21-240 Min. grade C or 18-202 Min. grade C or 21-241 Min. grade C or 21-254 Min. grade C) and (21-127 Min. grade C or 15-151 Min. grade C or 21-128 Min. grade C)
Course Website: https://www.cs.cmu.edu/~15281/
- 15-282 Artificial Intelligence for Medicine
- Intermittent: 10 units
This course introduces Artificial Intelligence (AI) and its recent applications in medicine for students with only a little background in computer science. It starts by motivating and defining AI, before folding over to a survey of some of its newest applications to medicine, including diagnosis, prognosis, drug discovery, and recommendations of individualized treatments, to mention just a few. Afterwards, it provides a birds-eye view of some of the major AI techniques, including machine learning, deep neural networks, recommendation systems, ranked retrieval, and probabilistic graphical models. Finally, it concludes with a discussion on some of the concerns related to AI, including ethical issues, job security, society, and healthcare institutions, among others. The course comprises a balance of lectures, case studies, live demonstrations of some medical AI applications, problem-solving and amp; programming assignments, and research tasks. The students will be exposed to industry- and research-based perspectives on AI for medicine. In addition, they will learn through a course project the nuances of working with medical data and applying AI models to solve concrete problems in healthcare.
Prerequisite: 15-112 Min. grade C
- 15-288 Special Topic: Machine Learning in a Nutshell
- Fall and Spring: 9 units
THIS COURSE RUNS IN CMU QATAR ONLY. This course is about the application of machine learning (ML) concepts and models to solve challenging real-world problems. The emphasis of the course is on the methodological and practical aspects of designing, implementing, and using ML solutions. Course topics develop around the notion of ML process pipeline, that identifies the multi-staged process of building and deploying an ML solution. An ML pipeline includes: de nition of the problem, objectives, and performance metrics; collection and management of relevant operational data; data wrangling (transforming, cleaning, ltering, scaling); perform feature engineering on the available data in terms of feature selection, feature extraction, feature processing; selection of appropriate ML models based on problem requirements and available data; implementation, application, testing, and evaluation of the selected model(s); deployment of the final ML model. The course tackles all the stages of the ML pipeline, presenting conceptual insights and providing algorithmic and software tools to select and implement effective ways of proceeding and dealing with the challenges of the different stages.
Prerequisite: 15-112 Min. grade C
- 15-292 History of Computing
- Spring: 5 units
This course traces the history of computational devices, pioneers and principles from the early ages through the present. Topics include early computational devices, mechanical computation in the 19th century, events that led to electronic computing advances in the 20th century, the advent of personal computing and the Internet, and the social, legal and ethical impact of modern computational artifacts. This course also includes a history of programming languages, operating systems, processors and computing platforms. Students should have an introductory exposure to programming prior to taking this course.
Prerequisites: (76-108 or 76-106 or 76-101 or 76-102 or 76-107) and (15-112 or 15-122 or 15-150 or 15-110)
- 15-294 Special Topic: Rapid Prototyping Technologies
- Fall and Spring: 5 units
This mini-course introduces students to rapid prototyping technologies with a focus on laser cutting and 3D printing. The course has three components: 1) A survey of rapid prototyping and additive manufacturing technologies, the maker and open source movements, and societal impacts of these technologies; 2) An introduction to the computer science behind these technologies: CAD tools, file formats, slicing algorithms; 3) Hands-on experience with SolidWorks, laser cutting, and 3D printing, culminating in student projects (e.g. artistic creations, functional objects, replicas of famous calculating machines, etc.).
Prerequisites: 15-104 Min. grade C or 15-110 Min. grade C or 15-112 Min. grade C
Course Website: https://www.cs.cmu.edu/afs/cs.cmu.edu/academic/class/15294-f21/
- 15-295 Competition Programming II
- Fall and Spring: 5 units
Each year, Carnegie Mellon fields several teams for participation in the ICPC Regional Programming Contest. During many recent years, one of those teams has earned the right to represent Carnegie Mellon at the ICPC World Finals. This course is a vehicle for those who consistently and rigorously train in preparation for the contests to earn course credit for their effort and achievement. Preparation involves the study of algorithms, the practice of programming and debugging, the development of test sets, and the growth of team, communication, and problem solving skills. Neither the course grade nor the number of units earned are dependent on ranking in any contest. Students are not required to earn course credit to participate in practices or to compete in ACM-ICPC events. Students who have not yet taken 15-295 should register for 15-195; only students who have already taken 15-295 should register for 15-295 again.
Prerequisites: (15-295 Min. grade C or 15-195 Min. grade C) and 15-122 Min. grade C
Course Website: https://contest.cs.cmu.edu/295/
- 15-300 SEE 07-300 Research and Innovation in Computer Science
- Fall: 9 units
This Fall course is the first part of a two-course sequence that is designed to help prepare students to invent the future state-of-the-art in the field of computer science. Course topics will include the following: an overview of important things to know about how research and innovation works in the field of computer science; a survey of the current cutting- edge of computer science research, both here at Carnegie Mellon and elsewhere; critical thinking skills when reading research publications that disagree with each other; strategies for coping with open-ended problems; and technical communication skills for computer scientists. Students will also match up with a faculty mentor for a potential Technology Innovation Project (to be performed in the Spring), put together a detailed plan of attack for that project, and start to get up to speed (including background reading, etc.). This course can be used to satisfy the Technical Communications requirement for the CS major.
Prerequisites: (76-101 Min. grade C and 15-210 Min. grade C and 15-213 Min. grade C) or (15-251 Min. grade C and 15-213 Min. grade C and 76-101 Min. grade C) or (15-251 Min. grade C and 15-210 Min. grade C and 76-101 Min. grade C)
- 15-311 Logic and Mechanized Reasoning
- All Semesters: 9 units
Symbolic logic is fundamental to computer science, providing a foundation for the theory of programming languages, database theory, AI, knowledge representation, automated reasoning, interactive theorem proving, and formal verification. Formal methods based on logic complement statistical methods and machine learning by providing rules of inference and means of representation with precise semantics. These methods are central to hardware and software verification, and have also been used to solve open problems in mathematics. This course will introduce students to logic on three levels: theory, implementation, and application. It will focus specifically on applications to automated reasoning and interactive theorem proving. We will present the underlying mathematical theory, and students will develop the mathematical skills that are needed to design and reason about logical systems in a rigorous way. We will also show students how to represent logical objects in a functional programming language, Lean, and how to implement fundamental logical algorithms. We will show students how to use contemporary automated reasoning tools, including SAT solvers, SMT solvers, and first-order theorem provers to solve challenging problems. Finally, we will show students how to use Lean as an interactive theorem prover.
Prerequisites: (21-128 Min. grade C or 15-151 Min. grade C or 21-127 Min. grade C) and 15-150 Min. grade C
- 15-312 Foundations of Programming Languages
- Fall and Spring: 12 units
This course discusses in depth many of the concepts underlying the design, definition, implementation, and use of modern programming languages. Formal approaches to defining the syntax and semantics are used to describe the fundamental concepts underlying programming languages. A variety of programming paradigms are covered such as imperative, functional, logic, and concurrent programming. In addition to the formal studies, experience with programming in the languages is used to illustrate how different design goals can lead to radically different languages and models of computation.
Prerequisites: 15-150 Min. grade C and (21-228 Min. grade C or 15-251 Min. grade C)
- 15-313 Foundations of Software Engineering
- Fall: 12 units
Students gain exposure to the fundamentals of modern software engineering. This includes both core CS technical knowledge and the means by which this knowledge can be applied in the practical engineering of complex software. Topics related to software artifacts include design models, patterns, coding, static and dynamic analysis, testing and inspection, measurement, and software architecture and frameworks. Topics related to software process include modeling, requirements engineering, process models and evaluation, team development, and supply chain issues including outsourcing and open source. This course has a strong technical focus, and will include both written and programming assignments. Students will get experience with modern software engineering tools.
Prerequisite: 15-214
- 15-314 Programming Language Semantics
- Spring: 12 units
This lecture course introduces the foundational concepts and techniques of programming language semantics. The aim is to demonstrate the utility of a scientific approach, based on mathematics and logic, with applications to program analysis, language design, and compiler correctness. We focus on the most widely applicable frameworks for semantic description: denotational, operational, and axiomatic semantics. We use semantics to analyze program behavior, guide the development of correct programs, prove correctness of a compiler, validate logics for program correctness, and derive general laws of program equivalence. We will discuss imperative and functional languages, sequential and parallel, as time permits.
Prerequisites: 15-150 Min. grade C and 15-251 Min. grade C
- 15-316 Software Foundations of Security and Privacy
- Fall: 9 units
Security and privacy issues in computer systems continue to be a pervasive issue in technology and society. Understanding the security and privacy needs of software, and being able to rigorously demonstrate that those needs are met, is key to eliminating vulnerabilities that cause these issues. Students who take this course will learn the principles needed to make these assurances about software, and some of the key strategies used to make sure that they are correctly implemented in practice. Topics include: policy models and mechanisms for confidentiality, integrity, and availability, language-based techniques for detecting and preventing security threats, mechanisms for enforcing privacy guarantees, and the interaction between software and underlying systems that can give rise to practical security threats. Students will also gain experience applying many of these techniques to write code that is secure by construction.
Prerequisite: 15-213 Min. grade C
Course Website: https://15316-cmu.github.io/2023/index.html
- 15-317 Constructive Logic
- Fall and Spring: 9 units
This multidisciplinary junior-level course is designed to provide a thorough introduction to modern constructive logic, its roots in philosophy, its numerous applications in computer science, and its mathematical properties. Some of the topics to be covered are intuitionistic logic, inductive definitions, functional programming, type theory, realizability, connections between classical and constructive logic, decidable classes.
Prerequisite: 15-150 Min. grade C
Course Website: https://lfcps.org/course/constlog.html
- 15-319 Cloud Computing
- Fall and Spring: 12 units
This course gives students an overview of Cloud Computing, which is the delivery of computing as a service over a network, whereby distributed resources are rented, rather than owned, by an end user as a utility. Students will study its enabling technologies, building blocks, and gain hands-on experience through projects utilizing public cloud infrastructures. Cloud computing services are widely adopted by many organizations across domains. The course will introduce the cloud and cover the topics of data centers, software stack, virtualization, software defined networks and storage, cloud storage, and programming models. We will start by discussing the clouds motivating factors, benefits, challenges, service models, SLAs and security. We will describe several concepts behind data center design and management, which enable the economic and technological benefits of the cloud paradigm. Next, we will study how CPU, memory and I/O resources, network (SDN) and storage (SDS) are virtualized, and the key role of virtualization to enable the cloud. Subsequently, students will study cloud storage concepts like data distribution, durability, consistency and redundancy. We will discuss distributed file systems, NoSQL databases and object storage using HDFS, CephFS, HBASE, MongoDB, Cassandra, DynamoDB, S3, and Swift as case studies. Finally, students will study the MapReduce, Spark and GraphLab programming models. Students will work with Amazon Web Services and Microsoft Azure, to rent and provision compute resources and then program and deploy applications using these resources. Students will develop and evaluate scaling and load balancing solutions, work with cloud storage systems, and develop applications in several programming paradigms. 15619 students must complete an extra team project which entails designing and implementing a cost- and performance-sensitive web-service for querying big data.
Prerequisite: 15-213 Min. grade C
Course Website: https://csd.cs.cmu.edu/course-profiles/15-319-619-Cloud-Computing
- 15-322 Introduction to Computer Music
- Spring: 9 units
Computers are used to synthesize sound, process signals, and compose music. Personal computers have replaced studios full of sound recording and processing equipment, completing a revolution that began with recording and electronics. In this course, students will learn the fundamentals of digital audio, basic sound synthesis algorithms, and techniques for digital audio effects and processing. Students will apply their knowledge in programming assignments using a very high-level programming language for sound synthesis and composition. In a final project, students will demonstrate their mastery of tools and techniques through music composition or by the implementation of a significant sound-processing technique.
Prerequisites: 15-122 Min. grade C or 15-112 Min. grade C
Course Website: https://courses.ideate.cmu.edu/15-322
- 15-323 Computer Music Systems and Information Processing
- Spring: 9 units
This course presents concepts and techniques for representing and manipulating discrete music information, both in real time and off line. Representations of music as explicitly timed event sequences will be introduced, and students will learn how to build efficient run-time systems for event scheduling, tempo control, and interactive processing. The MIDI protocol is used to capture real-time performance information and to generate sound. The course will also cover non-real-time processing of music data, including Markov models, style recognition, computer accompaniment, query-by-humming, and algorithmic composition. This course is independent of, and complementary to 15-322, Introduction to Computer Music, which focuses on sound synthesis and signal processing.
Prerequisite: 15-122 Min. grade C
- 15-326 Computational Microeconomics
- Intermittent: 9 units
Use of computational techniques to operationalize basic concepts from economics. Expressive marketplaces: combinatorial auctions and exchanges, winner determination problem. Game theory: normal and extensive-form games, equilibrium notions, computing equilibria. Mechanism design: auction theory, automated mechanism design.
Prerequisites: (21-128 Min. grade C or 15-151 Min. grade C or 80-210 or 80-211 Min. grade C or 21-127 Min. grade C) and (36-225 or 36-218 or 36-235 or 21-325)
- 15-327 Monte Carlo Methods and Applications
- Fall: 9 units
The Monte Carlo method uses random sampling to solve computational problems that would otherwise be intractable, and enables computers to model complex systems in nature that are otherwise too difficult to simulate. This course provides a first introduction to Monte Carlo methods from complementary theoretical and applied points of view, and will include implementation of practical algorithms. Topics include random number generation, sampling, Markov chains, Monte Carlo integration, stochastic processes, and applications in computational science. Students need a basic background in probability, multivariable calculus, and some coding experience in any language.
Prerequisites: (21-268 Min. grade C or 21-266 Min. grade C or 21-256 Min. grade C or 21-259 Min. grade C or 21-254 Min. grade C or 21-269 Min. grade C) and (36-235 Min. grade C or 18-465 Min. grade C or 36-218 Min. grade C or 21-325 Min. grade C or 15-259 Min. grade C or 36-219 Min. grade C or 36-225 Min. grade C)
Course Website: http://www.cs.cmu.edu/~kmcrane/random/
- 15-330 Introduction to Computer Security
- Fall and Spring: 12 units
Security is becoming one of the core requirements in the design of critical systems. This course will introduce students to the intro-level fundamental knowledge of computer security and applied cryptography. Students will learn the basic concepts in computer security including software vulnerability analysis and defense, networking and wireless security, and applied cryptography. Students will also learn the fundamental methodology for how to design and analyze security critical systems.
Prerequisite: 15-213 Min. grade C
Course Website: https://www.andrew.cmu.edu/course/18-330/
- 15-346 Computer Architecture: Design and Simulation
- Intermittent: 12 units
This course will help students develop an understanding of basic microarchitectural principles and designs. Starting with creating benchmarks and simulators, students will learn the practice of computer architecture design. The emphasis will be on how processors exploit instruction-level parallelism for performance, as well as the supporting technologies such as caches and branch prediction that are required. Several frontiers of current research will be explored in energy efficiency and security threats.
Prerequisite: 15-213 Min. grade C
- 15-348 Embedded Systems
- Spring: 9 units
This course is offered only at Carnegie Mellon's campus in Qatar. This course covers the broad range of foundational skills that apply across all embedded computer system application areas, from thermostats to self-driving vehicles. The emphasis is at the layer where hardware meets software. Topics include microcontroller hardware, assembly language, embedded C programming, analog I/O, timers, code optimization, interrupts, and concurrency. Real world engineering practices, constraints, and example applications are integrated throughout the course. Weekly hands-on hardware and software experiences with an industry-strength automotive embedded controller are coordinated with the lecture content to reinforce core skills.
Prerequisite: 15-122 Min. grade C
- 15-349 Introduction to Computer and Network Security
- Fall: 9 units
This course is ONLY offered at Carnegie Mellon in Qatar. This course is meant to offer Computer Science undergraduate students in their junior or senior year a broad overview of the field of computer security. Students will learn the basic concepts in computer security including software vulnerability analysis and defense, networking and wireless security, applied cryptography, as well as ethical, legal, social and economic facets of security. Students will also learn the fundamental methodology for how to design and analyze security critical systems.
Prerequisite: 15-122
- 15-351 Algorithms and Advanced Data Structures
- Fall and Spring: 12 units
The objective of this course is to study algorithms for general computational problems, with a focus on the principles used to design those algorithms. Efficient data structures will be discussed to support these algorithmic concepts. Topics include: Run time analysis, divide-and-conquer algorithms, dynamic programming algorithms, network flow algorithms, linear and integer programming, large-scale search algorithms and heuristics, efficient data storage and query, and NP-completeness. Although this course may have a few programming assignments, it is primarily not a programming course. Instead, it will focus on the design and analysis of algorithms for general classes of problems. This course is not open to CS graduate students who should consider taking 15-651 instead. THIS COURSE IS NOT OPEN TO COMPUTER SCIENCE MAJORS OR MINORS.
Prerequisites: 15-122 or 15-121
Course Website: https://www.csd.cs.cmu.edu/course-profiles/15-351-Algorithms-and-Advanced-Data-Structures
- 15-354 Computational Discrete Mathematics
- Fall: 12 units
This course is about the computational aspects of some of the standard concepts of discrete mathematics (relations, functions, logic, graphs, algebra, automata), with emphasis on efficient algorithms. We begin with a brief introduction to computability and computational complexity. Other topics include: iteration, orbits and fixed points, order and equivalence relations, propositional logic and satisfiability testing, finite fields and shift register sequences, finite state machines, and cellular automata. Computational support for some of the material is available in the form of a Mathematica package.
Prerequisites: 21-228 Min. grade C or 15-251 Min. grade C
Course Website: http://www.cs.cmu.edu/~cdm/
- 15-355 Modern Computer Algebra
- Spring: 9 units
The goal of this course is to investigate the relationship between algebra and computation. The course is designed to expose students to algorithms used for symbolic computation, as well as to the concepts from modern algebra which are applied to the development of these algorithms. This course provides a hands-on introduction to many of the most important ideas used in symbolic mathematical computation, which involves solving system of polynomial equations (via Groebner bases), analytic integration, and solving linear difference equations. Throughout the course the computer algebra system Mathematica will be used for computation.
Prerequisites: 15-251 Min. grade C or 21-228 Min. grade C
Course Website: http://www.andrew.cmu.edu/course/15-355/
- 15-356 Introduction to Cryptography
- Spring: 12 units
This course is aimed as an introduction to modern cryptography. This course will be a mix of applied and theoretical cryptography. We will cover popular primitives such as: pseudorandom functions, encryption, signatures, zero-knowledge proofs, multi-party computation, and Blockchains. In addition, we will cover the necessary number-theoretic background. We will cover formal definitions of security, as well as constructions based on well established assumptions like factoring. Please see the course webpage for a detailed list of topics.
Prerequisites: 15-251 Min. grade C or 21-228
Course Website: http://www.cs.cmu.edu/~goyal/15356/
- 15-359 Probability & Computing: Randomized Algs and Markov Chains
- Intermittent: 12 units
Probability theory has become indispensable in computer science. In areas such as artificial intelligence and computer science theory, probabilistic methods and ideas based on randomization are central. In other areas such as networks and systems, probability is becoming an increasingly useful framework for handling uncertainty and modeling the patterns of data that occur in complex systems. This course is a follow-up course to 15-259, Probability and Computing. It will cover Chapters 18-27 of the same textbook, "Introduction to Probability for Computing", by Prof. Harchol-Balter. Topics include concentration inequalities, various randomized algorithms including number theoretic routines, Markov chains and their many applications, and queuing theory. The course will assume familiarity with multivariate calculus and linear algebra.
Prerequisites: 21-325 Min. grade C or 15-259 Min. grade C
- 15-362 Computer Graphics
- Fall and Spring: 12 units
This course provides a comprehensive introduction to computer graphics modeling, animation, and rendering. Topics covered include basic image processing, geometric transformations, geometric modeling of curves and surfaces, animation, 3-D viewing, visibility algorithms, shading, and ray tracing.
Prerequisites: (21-240 Min. grade C and 15-122 Min. grade C and 21-122 Min. grade C) or (15-122 Min. grade C and 21-122 Min. grade C and 21-241 Min. grade C) or (15-122 Min. grade C and 21-254 Min. grade C) or (15-122 Min. grade C and 18-202 Min. grade C)
- 15-365 Experimental Animation
- Intermittent: 12 units
This class will explore animation from the student's perspective with a sense of investigation toward both form and content. Topics in the class will include non-linear narrative, visual music, puppet and non-traditional materials, manipulation of motion and performance capture data, immersive environments.
Prerequisite: 15-213 Min. grade C
- 15-367 Algorithmic Textiles Design
- Intermittent: 12 units
Textile artifacts are and #8212; quite literally and #8212; all around us; from clothing to carpets to car seats. These items are often produced by sophisticated, computer-controlled fabrication machinery. In this course we will discuss everywhere code touches textiles fabrication, including design tools, simulators, and machine control languages. Students will work on a series of multi-week, open-ended projects, where they use code to create patterns for modern sewing/embroidery, weaving, and knitting machines; and then fabricate these patterns in the textiles lab. Students in the 800-level version of the course will additionally be required to create a final project that develops a new algorithm, device, or technique in textiles fabrication.
Course Website: http://graphics.cs.cmu.edu/courses/15-869K-s21/
- 15-369 Special Topics: Perceptual Computing
- Intermittent: 9 units
This course is ONLY offered at Carnegie Mellon in Qatar. What can today's computers see, hear, and feel? This project-based course is designed to provide students exposure to the state-of-the-art in machine perception and the algorithms behind them. Student groups will design a perceptual computing project around Intel's Creative Camera or Microsoft's Kinect. Students will learn to use tools in face detection and recognition, hand and finger tracking, and speech recognition, along with algorithms to make decisions based on these input modalities.
Prerequisites: 15-122 and 21-241
- 15-382 Collective Intelligence
- Spring: 9 units
This course is about the study of distributed control and intelligence systems involving a large number of autonomous components that interact with each other, dynamically adapting to their changing environment as a result of mutual interactions. Examples of such components include cars in city traffic, pedestrians moving in crowds, firms competing in a market, ants foraging for food, or mobile robots in a swarm or multi-robot system. Under certain conditions, such systems can produce useful system-level behaviors, display self-organized spatial-temporal patterns, effectively perform computations, information dissemination, and decision-making. Loosely speaking, when this happens we can say that the system is displaying a form of "collective intelligence". Collective intelligence will expose students to relevant mathematical and computational models from following fields and domains: Cellular automata and Random boolean networks, Social choice, Game theory, Distributed consensus, Task allocation, Swarm intelligence, Social networks, Pattern formation, and Self-organizing maps. The course will also help bridge the gap between theory and practice via assignments where students will implement system models and explore their properties in application domains of practical interest.
Prerequisite: 15-122 Min. grade C
- 15-383 Introduction to Text Processing
- Fall: 6 units
Text processing is a mini-course about text basic techniques of processing human language in text format. The course has theoretical and hands-on components. In the theoretical component, the course will discuss challenges in processing human languages, and review the basics of statistics and probability theory and their application to language problems. In the hands-on part, students will learn about Python programming and use it to process large volumes of text using various techniques. The processing will range from simple steps such as tokenization and part-of-speech tagging to full-fledged applications such as statistical machine translation, search and document/topic classification. The course is suited for junior and senior students in CS and IS.
Prerequisites: 15-121 Min. grade C or 15-122 Min. grade C
- 15-385 Introduction to Computer Vision
- Spring: 6 units
An introduction to the science and engineering of computer vision, i.e. the analysis of the patterns in visual images with the view to understanding the objects and processes in the world that generate them. Major topics include image formation and sensing, fourier analysis, edge and contour detection, inference of depth, shape and motion, classification, recognition, tracking, and active vision. The emphasis is on the learning of fundamental mathematical concepts and techniques and applying them to solve real vision problems. The discussion will also include comparison with human and animal vision from psychological and biological perspectives. Students will learn to think mathematically and develop skills in translating ideas and mathematical thoughts into programs to solve real vision problems.
Prerequisites: 15-122 Min. grade C and 21-241
- 15-386 Neural Computation
- Spring: 9 units
Computational neuroscience is an interdisciplinary science that seeks to understand how the brain computes to achieve natural intelligence. It seeks to understand the computational principles and mechanisms of intelligent behaviors and mental abilities and #8212; such as perception, language, motor control, and learning and #8212; by building artificial systems and computational models with the same capabilities. This course explores how neurons encode and process information, adapt and learn, communicate, cooperate, compete and compute at the individual level as well as at the levels of networks and systems. It will introduce basic concepts in computational modeling, information theory, signal processing, system analysis, statistical and probabilistic inference. Concrete examples will be drawn from the visual system and the motor systems, and studied from computational, psychological and biological perspectives. Students will learn to perform computational experiments using Matlab and quantitative studies of neurons and neuronal networks.
Prerequisites: (15-122 Min. grade C or 15-112 Min. grade C) and 21-122
- 15-387 Computational Perception
- Fall and Spring: 9 units
In this course, we will first cover the biological and psychological foundational knowledge of biological perceptual systems, and then apply computational thinking to investigate the principles and mechanisms underlying natural perception. The course will focus on vision this year, but will also touch upon other sensory modalities. You will learn how to reason scientifically and computationally about problems and issues in perception, how to extract the essential computational properties of those abstract ideas, and finally how to convert these into explicit mathematical models and computational algorithms. Topics include perceptual representation and inference, perceptual organization, perceptual constancy, object recognition, learning and scene analysis. Prerequisites: First year college calculus, some basic knowledge of linear algebra and probability and some programming experience are desirable.
Prerequisites: 21-122 and 21-241 and 15-112 Min. grade C
- 15-388 Practical Data Science
- Intermittent: 9 units
Data science is the study and practice of how we can extract insight and knowledge from large amounts of data. This course provides a practical introduction to the "full stack" of data science analysis, including data collection and processing, data visualization and presentation, statistical model building using machine learning, and big data techniques for scaling these methods. Topics covered include: collecting and processing data using relational methods, time series approaches, graph and network models, free text analysis, and spatial geographic methods; analyzing the data using a variety of statistical and machine learning methods include linear and non-linear regression and classification, unsupervised learning and anomaly detection, plus advanced machine learning methods like kernel approaches, boosting, or deep learning; visualizing and presenting data, particularly focusing the case of high-dimensional data; and applying these methods to big data settings, where multiple machines and distributed computation are needed to fully leverage the data.Students will complete weekly programming homework that emphasize practical understanding of the methods described in the course. In addition, students will develop a tutorial on an advanced topic, and will complete a group project that applies these data science techniques to a practical application chosen by the team; these two longer assignments will be done in lieu of a midterm or final.
Prerequisites: 15-122 Min. grade C or 15-112 Min. grade C
Course Website: http://www.datasciencecourse.org
- 15-390 Entrepreneurship for Computer Science
- Fall: 9 units
This course is designed to develop skills related to entrepreneurship and innovation for non-business undergraduate and graduate students in the School of Computer Science. The course assumes no background courses in business and is appropriate for those who are interested in bringing innovations to market either through new companies or existing companies. The course provides an overview of entrepreneurship and innovation, develops an entrepreneurial frame of mind, and provides a framework for learning the rudiments of how to generate ideas. Students come up with or are presented with potential ideas and learn how to develop these ideas into opportunities, and to explore their potential for becoming viable businesses. They learn how to do market research, to develop go-to-market strategies, value propositions and to differentiate their products or services from potential competitors. The focus is on understanding and developing strategies for approaching the key elements of the entrepreneurial process...opportunity, resources and team. The course consists of a balance of lectures, case studies and encounters with entrepreneurs, investors and business professionals. The students are exposed to financial and intellectual property issues, and encounter a real world perspective on entrepreneurship, innovation and leadership. The output of the course is a mini-business plan or venture opportunity screening document that can be developed into a business plan in a subsequent course entitled New Venture Creation or through independent study.
Prerequisite: 15-112 Min. grade C
- 15-392 Special Topic: Secure Programming
- Spring: 9 units
This course provides a detailed explanation of common programming errors in C and C++ and describes how these errors can lead to software systems that are vulnerable to exploitation. The course concentrates on security issues intrinsic to the C and C++ programming languages and associated libraries. It does not emphasize security issues involving interactions with external systems such as databases and web servers, as these are rich topics on their own. Topics to be covered include the secure and insecure use of integers, arrays, strings, dynamic memory, formatted input/output functions, and file I/O.
Prerequisite: 15-213 Min. grade C
Course Website: https://www.securecoding.cert.org/confluence/display/sci/15392+Secure+Programming
- 15-394 Intermediate Rapid Prototyping
- Fall and Spring: 5 units
This course covers additional topics in rapid prototyping beyond the content of 15-294. Example topics include mechanism design, procedural shape generation using Grasshopper, 3D scanning and mesh manipulation, and advanced SolidWorks concepts. The only prerequisite is basic familiarity with SolidWorks, which can be obtained via 15-294, from other CMU courses, or from online tutorials.
Course Website: https://www.cs.cmu.edu/afs/cs.cmu.edu/academic/class/15394-f21/
- 15-400 SEE 07-400 Research Practicum in Computer Science
- Spring: 12 units
This Spring course is the second part of a two-course sequence that is designed to help prepare students to invent the future state-of-the-art in the field of computer science. Building directly upon 15-300 (the prerequisite for this course), students will conduct a semester-long independent research project, under the guidance of both the course staff and a faculty project mentor. The course does not meet for lecture or recitations. Instead, the students will spend their time working on their research projects, and will also meet with course staff on a bi-weekly basis to discuss their progress. Students will prepare a written report and a poster presentation at the end of the semester to describe what they have accomplished.
Prerequisite: 15-300 Min. grade C
- 15-405 Engineering Distributed Systems
- Spring: 9 units
This is a course for students with strong design and implementation skills who are likely to pursue careers as software architects and lead engineers. It may be taken by well-prepared undergraduates with excellent design and implementation skills in low-level systems programing. The course assumes a high level of proficiency in all aspects of operating system design and implementation. This course will help students prepare for leadership roles in creating and evolving the complex, large-scale computer systems that society will increasingly depend on in the future. The course will teach the organizing principles of such systems, identifying a core set of versatile techniques that are applicable across many system layers. Students will acquire the knowledge base, intellectual tools, hands-on skills and modes of thought needed to build well-engineered computer systems that withstand the test of time, growth in scale, and stresses of live use. Topics covered include: caching, prefetching, damage containment, scale reduction, hints, replication, hash-based techniques, and fragmentation reduction. A substantial project component is an integral part of the course. A high level of proficiency in systems programming is expected. If you do not have the 15-410 prerequisite you will need to get approval from the faculty.
Prerequisite: 15-410 Min. grade B
- 15-410 Operating System Design and Implementation
- Fall and Spring: 15 units
Operating System Design and Implementation is a rigorous hands-on introduction to the principles and practice of operating systems. The core experience is writing a small Unix-inspired OS kernel, in C with some x86 assembly language, which runs on a PC hardware simulator (and on actual PC hardware if you wish). Work is done in two-person teams, and "team programming" skills (source control, modularity, documentation) are emphasized. The size and scope of the programming assignments typically result in students significantly developing their design, implementation, and debugging abilities. Core concepts include the process model, virtual memory, threads, synchronization, and deadlock; the course also surveys higher-level OS topics including file systems, interprocess communication, networking, and security. Students, especially graduate students, who have not satisfied the prerequisite at Carnegie Mellon are strongly cautioned - to enter the class you must be able to write a storage allocator in C, use a debugger, understand 2's-complement arithmetic, and translate between C and x86 assembly language. The instructor may require you to complete a skills assessment exercise before the first week of the semester in order to remain registered in the class. Auditing: this course is usually full, and we generally receive many more requests to audit than we can accept. If you wish to audit, please have your advisor contact us before the semester begins to discuss your educational goals.
Prerequisites: 15-411 Min. grade B or 15-418 Min. grade B or 15-440 Min. grade B or 15-441 Min. grade B or 15-445 Min. grade B or 18-447 Min. grade B
Course Website: https://www.csd.cs.cmu.edu/course-profiles/15-410_605-Operating-System-Design-and-Implementation
- 15-411 Compiler Design
- Spring: 15 units
This course covers the design and implementation of compiler and run-time systems for high-level languages, and examines the interaction between language design, compiler design, and run-time organization. Topics covered include syntactic and lexical analysis, handling of user-defined types and type-checking, context analysis, code generation and optimization, and memory management and run-time organization.
Prerequisite: 15-213 Min. grade C
Course Website: https://www.cs.cmu.edu/~janh/courses/411/23/index.html
- 15-412 Operating System Practicum
- Fall
The goal of this class is for students to acquire hands-on experience with operating-system code as it is developed and deployed in the real world. Groups of two to four students will select, build, install, and become familiar with an open-source operating system project; propose a significant extension or upgrade to that project; and develop a production-quality implementation meeting the coding standards of that project. Unless infeasible, the results will be submitted to the project for inclusion in the code base. Variations on this theme are possible at the discretion of the instructor. For example, it may be possible to work within the context of a non-operating-system software infrastructure project (window system, web server, or embedded network device kernel) or to extend a 15-410 student kernel. In some situations students may work alone. Group membership and unit count (9 units versus 12) will be decided by the third week of the semester. Contributing to a real-world project will involve engaging in some mixture of messy, potentially open-ended activities such as: learning a revision control system, writing a short design document, creating and updating a simple project plan, participating in an informal code review, synthesizing scattered information about hardware and software, classifying and/or reading large amounts of code written by various people over a long period of time, etc.
Prerequisite: 15-410
- 15-413 SEE 17-413 Software Engineering Practicum
- Spring: 12 units
CHANGED TO 17-413 STARTING SPRING 2018. This course is a project-based course in which students conduct a semester-long project for a real client in small teams. The project defines real world needs for the client in their company. This is not a lecture-based course; after the first few weeks the course consists primarily of weekly team meetings with the course instructors, with teams making regular presentations on their software development process. Teams will give presentations and deliver documents on topics such as: risk management project planning requirements architecture detailed design quality assurance final product presentations reflections on the experience Evaluation will be based on the in-class presentations, process and project documentation, how well the teams follow software engineering (SE) practices, and the client's satisfaction with the product. Individual grades will be influenced by peer reviews, individual reflection documents, mentor impressions, and presentation performance. Students will leave the course with a firsthand understanding of the software engineering realities that drive SE practices, will have concrete experience with these practices, and will have engaged in active reflection on this experience. They will have teamwork, process, and product skills to support immediate competency in a software engineering organization, along with a deeper understanding that prepares them to evaluate the new processes and techniques they will encounter in the workplace.
- 15-414 Bug Catching: Automated Program Verification
- Spring: 9 units
Many CS and ECE students will be developing software and hardware that must be ultra reliable at some point in their careers. Logical errors in such designs can be costly, even life threatening. There have already been a number of well publicized errors like the Intel Pentium floating point error and the Arian 5 crash. In this course we will study tools for finding and preventing logical errors. Three types of tools will be studied: automated theorem proving, state exploration techniques like model checking and tools based on static program analysis. Although students will learn the theoretical basis for such tools, the emphasis will be on actually using them on real examples. This course can be used to satisfy the Logic and amp; Languages requirement for the Computer Science major.
Prerequisites: 15-122 Min. grade C and 15-251 Min. grade C
Course Website: http://www.cs.cmu.edu/~15414/
- 15-415 Database Applications
- Fall: 12 units
This course covers the fundamental topics for Database Management Systems: Database System Architectural Principles (ACID properties; data abstraction; external, conceptual, and internal schemata; data independence; data definition and data manipulation languages), Data models (entity-relationship and relational data models; data structures, integrity constraints, and operations for each data model; relational query languages: SQL, algebra, calculus), Theory of database design (functional dependencies; normal forms; dependency preservation; information loss), Query Optimization (equivalence of expressions, algebraic manipulation; optimization of selections and joins), Storage Strategies (indices, B-trees, hashing), Query Processing (execution of sort, join, and aggregation operators), and Transaction Processing (recovery and concurrency control).
Prerequisites: 15-210 Min. grade C and 15-213 Min. grade C
Course Website: http://15415.courses.cs.cmu.edu/
- 15-417 HOT Compilation
- Intermittent: 12 units
The course covers the implementation of compilers for higher-order, typed languages such as ML and Haskell, and gives an introduction to type-preserving compilation. Topics covered include type inference, elaboration, CPS conversion, closure conversion, garbage collection, phase splitting, and typed assembly language.
Prerequisites: 15-312 or 15-317
Course Website: https://www.cs.cmu.edu/~crary/hotc/
- 15-418 Parallel Computer Architecture and Programming
- Fall and Spring: 12 units
The fundamental principles and engineering tradeoffs involved in designing modern parallel computers, as well as the programming techniques to effectively utilize these machines. Topics include naming shared data, synchronizing threads, and the latency and bandwidth associated with communication. Case studies on shared-memory, message-passing, data-parallel and dataflow machines will be used to illustrate these techniques and tradeoffs. Programming assignments will be performed on one or more commercial multiprocessors, and there will be a significant course project.
Prerequisite: 15-213 Min. grade C
Course Website: http://15418.courses.cs.cmu.edu
- 15-421 Information Security and Privacy
- Fall: 12 units
As layers upon layers of technology mediate our activities, issues of information security and privacy are becoming increasingly pervasive and complex. This course takes a multi-disciplinary perspective of information security and privacy, looking at technologies as well as business, legal, policy and usability issues. The objective is to prepare students to identify and address critical security and privacy issues involved in the design, development and deployment of robust computer and information systems. Examples used to introduce concepts covered in the class range from enterprise systems to mobile computing, the Internet of Things, social networking and digital currencies. Topics Covered: Information Security and Privacy: the big picture; A gentle introduction to cryptography; Certificates, PKI, Decentralized Trust Management; Authentication; Internet Security protocols; Risk management; Trusted Computing; Systems security; Web attacks; Cybercrime; Understanding the cyber security legal landscape; Information Privacy: Fundamental concepts and amp; legal landscape; Privacy and Big Data; Privacy Enhancing Technologies; Privacy Engineering; Usable Security and Privacy; Electronic payments and digital currencies; Emerging Security and Privacy challenges (e.g. Cloud Security and Privacy, Mobile and IoT Security and Privacy, Social Networking Security and Privacy)
Prerequisites: 76-101 and 15-112
Course Website: http://www.normsadeh.com/isp-content
- 15-423 Special Topic: Digital Signal Processing for Computer Science
- Spring: 12 units
Digital signals comprise a large fraction of the data analyzed by computer scientists. Sound, e.g. speech and music, images, radar and many other signal types that were conventionally considered to be the domain of the Electrical engineer are now also in the domain of computer scientists, who must analyze them, make inferences, and develop machine learning techinques to analyze, classify and reconstruct such data. In this course we will cover the basics of Digital Signal Processing. We will concentrate on the basic mathematical formulations, rather than in-depth implementation details. We will cover the breadth of topics, beginning with the basics of signals and their representations, the theory of sampling, important transform representations, key processing techniques, and spectral estimation.
Prerequisites: (15-122 Min. grade C or 15-112 Min. grade C) and (15-359 or 36-625 or 21-325 or 36-217 or 36-225)
- 15-424 Logical Foundations of Cyber-Physical Systems
- Intermittent: 12 units
Cyber-physical systems (CPSs) combine cyber capabilities (computation and/or communication) with physical capabilities (motion or other physical processes). Cars, aircraft, and robots are prime examples, because they move physically in space in a way that is determined by discrete computerized control algorithms. Designing these algorithms to control CPSs is challenging due to their tight coupling with physical behavior. At the same time, it is vital that these algorithms be correct, since we rely on CPSs for safety-critical tasks like keeping aircraft from colliding. This course pursues the fundamental question: "How can we provide people with cyber-physical systems they can bet their lives on?"
Prerequisites: 15-122 Min. grade C and 21-120 Min. grade C
Course Website: http://lfcps.org/course/lfcps.html
- 15-435 Foundations of Blockchains
- Fall: 12 units
In this course, students will learn the mathematical foundations of blockchains, including how to construct distributed consensus protocols and prove them secure, cryptography for blockchains, and mechanism design for blockchains. This course will take a mathematically rigorous approach. Students are expected to have mathematical maturity and be able to write formal mathematical proofs. Students may also be expected to implement some consensus or cryptographic algorithms. This course is cross-listed with 15-635. Undergraduates should enroll in 15-435. Graduates students should enroll in 15-635.
Prerequisites: 15-251 Min. grade C or 15-210 Min. grade C or 15-330
- 15-437 Web Application Development
- Fall and Spring: 12 units
This course will introduce concepts in programming web application servers. We will study the fundamental architectural elements of programming web sites that produce content dynamically. The primary technology introduced will be the Django framework for Python, but we will cover related topics as necessary so that students can build significant applications. Such topics include: HTTP, HTML, CSS, Javascript, XML, Design Patterns, Relational and Non-relational Databases, Object-Relation Mapping tools, Security, Web Services, Cloud Deployment, Internationalization, and Scalability and Performance Issues. Students must have programming and software design experience equivalent to about a typical Junior CS major and #8212;-a sequence of three college CS courses or more. Python-specific experience is not necessary. Students must provide their own computer hardware for this course. Please see the Related URL above for more information.
Prerequisite: 15-214
- 15-439 Special Topics: Blockchains and Cryptocurrencies
- Intermittent: 12 units
Introduction to Blockchains and Cryptocurrencies. We focus on the cryptographic and mathematical foundations of Blockchains. The course will start from the basics and will cover the latest research in this area towards the end.
- 15-440 Distributed Systems
- Fall and Spring: 12 units
The goals of this course are twofold: First, for students to gain an understanding of the principles and techniques behind the design of distributed systems, such as locking, concurrency, scheduling, and communication across the network. Second, for students to gain practical experience designing, implementing, and debugging real distributed systems. The major themes this course will teach include scarcity, scheduling, concurrency and concurrent programming, naming, abstraction and modularity, imperfect communication and other types of failure, protection from accidental and malicious harm, optimism, and the use of instrumentation and monitoring and debugging tools in problem solving. As the creation and management of software systems is a fundamental goal of any undergraduate systems course, students will design, implement, and debug large programming projects. As a consequence, competency in both the C and Java programming languages is required.
Prerequisite: 15-213 Min. grade C
Course Website: https://www.synergylabs.org/courses/15-440/
- 15-441 Networking and the Internet
- Fall: 12 units
The emphasis in this course will be on the basic performance and engineering trade-offs in the design and implementation of computer networks. To make the issues more concrete, the class includes several multi-week projects requiring significant design and implementation. The goal is for students to learn not only what computer networks are and how they work today, but also why they are designed the way they are and how they are likely to evolve in the future. We will draw examples primarily from the Internet. Topics to be covered include: network architecture, routing, congestion/flow/error control, naming and addressing, peer-to-peer and the web, internetworking, and network security.
Prerequisite: 15-213 Min. grade C
- 15-442 Machine Learning Systems
- Spring: 12 units
The goal of this course is to provide students an understanding and overview of elements in modern machine learning systems. Throughout the course, the students will learn about the design rationale behind the state-of-the-art machine learning frameworks and advanced system techniques to scale, reduce memory, and offload heterogeneous compute resources. We will also run case studies of large-scale training and serving systems used in practice today. This course offers the necessary background for students who would like to pursue research in the area of machine learning systems or continue to work in machine learning engineering.
Prerequisites: (21-128 Min. grade C or 15-151 Min. grade C or 21-127 Min. grade C) and 21-241 Min. grade C and (11-485 or 10-701 or 10-315 or 10-301 or 15-281) and (15-513 Min. grade C or 15-213 Min. grade C or 18-600 Min. grade C or 18-213 Min. grade C)
- 15-445 Database Systems
- Fall: 12 units
This course is on the design and implementation of database management systems. Topics include data models (relational, document, key/value), storage models (n-ary, decomposition), query languages (SQL, stored procedures), storage architectures (heaps, log-structured), indexing (order preserving trees, hash tables), transaction processing (ACID, concurrency control), recovery (logging, checkpoints), query processing (joins, sorting, aggregation, optimization), and parallel architectures (multi-core, distributed). Case studies on open-source and commercial database systems will be used to illustrate these techniques and trade-offs. The course is appropriate for students with strong systems programming skills.
Prerequisite: 15-213 Min. grade C
Course Website: http://15445.courses.cs.cmu.edu
- 15-449 Engineering Distributed Systems
- Spring: 9 units
This is a course for students with strong design and implementation skills who are likely to pursue careers as software architects and lead engineers. It may be taken by well-prepared undergraduates with excellent design and implementation skills in low-level systems programing. The course assumes a high level of proficiency in all aspects of operating system design and implementation. This course will help students prepare for leadership roles in creating and evolving the complex, large-scale computer systems that society will increasingly depend on in the future. The course will teach the organizing principles of such systems, identifying a core set of versatile techniques that are applicable across many system layers. Students will acquire the knowledge base, intellectual tools, hands-on skills and modes of thought needed to build well-engineered computer systems that withstand the test of time, growth in scale, and stresses of live use. Topics covered include: caching, prefetching, damage containment, scale reduction, hints, replication, hash-based techniques, and fragmentation reduction. A substantial project component is an integral part of the course. A high level of proficiency in systems programming is expected. If you do not have the 15-410 prerequisite you will need to get approval from the faculty.
Prerequisite: 15-410 Min. grade B
- 15-451 Algorithm Design and Analysis
- Fall and Spring: 12 units
This course is about the design and analysis of algorithms. We study specific algorithms for a variety of problems, as well as general design and analysis techniques. Specific topics include searching, sorting, algorithms for graph problems, efficient data structures, lower bounds and NP-completeness. A variety of other topics may be covered at the discretion of the instructor. These include parallel algorithms, randomized algorithms, geometric algorithms, low level techniques for efficient programming, cryptography, and cryptographic protocols.
Prerequisites: 15-210 Min. grade C and 21-241 Min. grade C and (21-228 Min. grade C or 15-251 Min. grade C)
Course Website: https://www.csd.cs.cmu.edu/course-profiles/15-451-Algorithm-Design-and-Analysis
- 15-453 Formal Languages, Automata, and Computability
- Intermittent: 9 units
An introduction to the fundamental ideas and models underlying computing: finite automata, regular sets, pushdown automata, context-free grammars, Turing machines, undecidability, and complexity theory.
Prerequisites: 21-228 Min. grade C or 15-251 Min. grade C
- 15-455 Undergraduate Complexity Theory
- Fall and Spring: 9 units
Complexity theory is the study of how much of a resource (such as time, space, parallelism, or randomness) is required to perform some of the computations that interest us the most. In a standard algorithms course, one concentrates on giving resource efficient methods to solve interesting problems. In this course, we concentrate on techniques that prove or suggest that there are no efficient methods to solve many important problems. We will develop the theory of various complexity classes, such as P, NP, co-NP, PH, #P, PSPACE, NC, AC, L, NL, UP, RP, BPP, IP, and PCP. We will study techniques to classify problems according to our available taxonomy. By developing a subtle pattern of reductions between classes we will suggest an (as yet unproven!) picture of how by using limited amounts of various resources, we limit our computational power.
Prerequisite: 15-251 Min. grade C
- 15-456 Computational Geometry
- Intermittent: 9 units
How do you sort points in space? What does it even mean? This course takes the ideas of a traditional algorithms course, sorting, searching, selecting, graphs, and optimization, and extends them to problems on geometric inputs. We will cover many classical geometric constructions and novel algorithmic methods. Some of the topics to be covered are convex hulls, Delaunay triangulations, graph drawing, point location, geometric medians, polytopes, configuration spaces, linear programming, and others. This course is a natural extension to 15-451, for those who want to learn about algorithmic problems in higher dimensions.
Prerequisite: 15-451 Min. grade C
- 15-457 Special Topics in Theory: Advanced Algorithms
- Intermittent: 12 units
Selected advanced topics in algorithms and computational theory. Topics vary from semester to semester.
Prerequisite: 15-451 Min. grade B
- 15-458 Discrete Differential Geometry
- Spring: 12 units
This course focuses on three-dimensional geometry processing, while simultaneously providing a first course in traditional differential geometry. Our main goal is to show how fundamental geometric concepts (like curvature) can be understood from complementary computational and mathematical points of view. This dual perspective enriches understanding on both sides, and leads to the development of practical algorithms for working with real-world geometric data. Along the way we will revisit important ideas from calculus and linear algebra, putting a strong emphasis on intuitive, visual understanding that complements the more traditional formal, algebraic treatment. The course provides essential mathematical background as well as a large array of real-world examples and applications. It also provides a short survey of recent developments in digital geometry processing and discrete differential geometry. Topics include: curves and surfaces, curvature, connections and parallel transport, exterior algebra, exterior calculus, Stokes' theorem, simplicial homology, de Rham cohomology, Helmholtz-Hodge decomposition, conformal mapping, finite element methods, and numerical linear algebra. Applications include: approximation of curvature, curve and surface smoothing, surface parameterization, vector field design, and computation of geodesic distance.
Prerequisites: (02-201 Min. grade C or 15-110 Min. grade C or 15-122 Min. grade C or 15-112 Min. grade C) and (21-254 Min. grade C or 21-242 Min. grade C or 21-240 Min. grade C or 21-241 Min. grade C or 21-341 Min. grade C) and (21-259 Min. grade C or 21-254 Min. grade C or 21-269 Min. grade C or 21-256 Min. grade C or 21-268 Min. grade C)
Course Website: http://geometry.cs.cmu.edu/ddg
- 15-459 Undergraduate Quantum Computation
- Intermittent: 9 units
This undergraduate course will be an introduction to quantum computation and quantum information theory, from the perspective of theoretical computer science. Topics include: Qubit operations, multi-qubit systems, p=artial measurements, entanglement, quantum teleportation and quantum money, quantum circuit model, Deutsch-Jozsa and Simon's algorithm, number theory and Shor's Algorithm, Grover's Algorithm, quantum complexity theory, limitations and current practical developments.
Prerequisites: (15-210 Min. grade C or 15-251 Min. grade C) and (36-225 or 36-218 or 33-341 or 21-325 or 15-259) and (33-341 or 21-241 Min. grade C or 21-242)
- 15-462 Computer Graphics
- Fall and Spring: 12 units
This course provides a comprehensive introduction to computer graphics modeling, animation, and rendering. Topics covered include basic image processing, geometric transformations, geometric modeling of curves and surfaces, animation, 3-D viewing, visibility algorithms, shading, and ray tracing.
Prerequisites: (21-240 Min. grade C and 21-259 Min. grade C and 15-213 Min. grade C) or (21-241 Min. grade C and 15-213 Min. grade C and 21-259 Min. grade C) or (18-213 Min. grade C and 18-202 Min. grade C)
- 15-463 Computational Photography
- Fall: 12 units
Computational photography is the convergence of computer graphics, computer vision and imaging. Its role is to overcome the limitations of the traditional camera, by combining imaging and computation to enable new and enhanced ways of capturing, representing, and interacting with the physical world. This advanced undergraduate course provides a comprehensive overview of the state of the art in computational photography. At the start of the course, we will study modern image processing pipelines, including those encountered on mobile phone and DSLR cameras, and advanced image and video editing algorithms. Then we will proceed to learn about the physical and computational aspects of tasks such as 3D scanning, coded photography, lightfield imaging, time-of-flight imaging, VR/AR displays, and computational light transport. Near the end of the course, we will discuss active research topics, such as creating cameras that capture video at the speed of light, cameras that look around walls, or cameras that can see through tissue. The course has a strong hands-on component, in the form of seven homework assignments and a final project. In the homework assignments, students will have the opportunity to implement many of the techniques covered in the class, by both acquiring their own images of indoor and outdoor scenes and developing the computational tools needed to extract information from them. For their final projects, students will have the choice to use modern sensors provided by the instructors (lightfield cameras, time-of-flight cameras, depth sensors, structured light systems, etc.). This course requires familarity with linear algebra, calculus, programming, and doing computations with images. The course does not require prior experience with photography or imaging.
Prerequisites: 16-720 Min. grade C or 15-462 Min. grade C or 16-385 Min. grade C or 18-793 Min. grade C
Course Website: http://graphics.cs.cmu.edu/courses/15-463/
- 15-464 Technical Animation
- Spring: 12 units
This course introduces techniques for computer animation such as keyframing, procedural methods, motion capture, and simulation. The course also includes a brief overview of story-boarding, scene composition, lighting and sound track generation. The second half of the course will explore current research topics in computer animation such as dynamic simulation of flexible and rigid objects,automatically generated control systems, and evolution of behaviors. The course should be appropriate for graduate students in all areas and for advanced undergraduates.
Prerequisite: 15-462 Min. grade C
- 15-465 Animation Art and Technology
- Spring: 12 units
Animation, Art, and Technology is an interdisciplinary, Art and Computer Science, cross-listed course. Faculty and teaching assistants from computer science and art teach the class as a team. It is a project-based course in which interdisciplinary teams of students can produce animations across platforms from single channel to augmented reality. Most of the animations have a substantive technical component and the students are challenged to consider innovation with content to be equal with the technical. The class includes basic tutorials for work in Maya and Unity leading toward more advanced applications and extensions of the software such as motion capture and algorithms for animating cloth, hair, particles, and immersive technologies.
Prerequisites: 15-213 Min. grade C or 18-213 Min. grade C
- 15-466 Computer Game Programming
- Fall: 12 units
The goal of this course is to acquaint students with the code required to turn ideas into games. This includes both runtime systems and #8212; e.g., AI, sound, physics, rendering, and networking and #8212; and the asset pipelines and creative tools that make it possible to author content that uses these systems. In the first part of the course, students will implement small games that focus on specific runtime systems, along with appropriate asset editors or exporters. In the second part, students will work in groups to build a larger, polished, open-ended game project. Students who have completed the course will have the skills required to extend and #8212; or build from scratch and #8212; a modern computer game. Students wishing to take this class should be familiar with the C++ language and have a basic understanding of the OpenGL API. If you meet these requirements but have not taken Computer Graphics (the formal prerequisite), please contact the instructor.
Prerequisite: 15-462
Course Website: http://graphics.cs.cmu.edu/courses/15-466/
- 15-468 Physics-Based Rendering
- Spring: 12 units
This course is an introduction to physics-based rendering at the advanced undergraduate and introductory graduate level. During the course, we will cover fundamentals of light transport, including topics such as the rendering and radiative transfer equation, light transport operators, path integral formulations, and approximations such as diffusion and single scattering. Additionally, we will discuss state-of-the-art models for illumination, surface and volumetric scattering, and sensors. Finally, we will use these theoretical foundations to develop Monte Carlo algorithms and sampling techniques for efficiently simulating physically-accurate images. Towards the end of the course, we will look at advanced topics such as rendering wave optics, neural rendering, and differentiable rendering. The course has a strong programming component, during which students will develop their own working implementation of a physics-based renderer, including support for a variety of rendering algorithms, materials, illumination sources, and sensors. The project also includes a final project, during which students will select and implement some advanced rendering technique, and use their implementation to produce an image that is both technically and artistically compelling. The course will conclude with a rendering competition, where students submit their rendered images to win prizes. Cross-listing: This is both an advanced undergraduate and introductory graduate course, and it is cross-listed as 15-468 (for undergraduate students), 15-668 (for Master's students), and 15-868 (for PhD students). Please make sure to register for the section of the class that matches your current enrollment status.
Prerequisites: 16-385 or 16-720 or 15-462
Course Website: http://graphics.cs.cmu.edu/courses/15-468/
- 15-469 Special Topic: Visual Computing Systems
- Intermittent: 12 units
Visual computing tasks such as computational imaging, image/video understanding, and real-time graphics are key responsibilities of modern computer systems ranging from sensor-rich smart phones to large datacenters. These workloads demand exceptional system efficiency and this course examines the key ideas, techniques, and challenges associated with the design of parallel, heterogeneous systems that accelerate visual computing applications. This course is intended for graduate and advanced undergraduate-level students interested in architecting efficient graphics, image processing, and computer vision platforms.
Prerequisites: 15-418 or 16-385 or 15-462
- 15-472 Real-Time Graphics
- Intermittent: 12 units
Real-time computer graphics is about building systems that leverage modern CPUs and GPUs to produce detailed, interactive, immersive, and high-frame-rate imagery. Students will build a state-of-the-art renderer using C++ and the Vulkan API. Topics explored will include efficient data handling strategies; culling and scene traversal; multi-threaded rendering; post-processing, depth of field, screen-space reflections; volumetric rendering; sample distribution, spatial and temporal sharing, and anti-aliasing; stereo view synthesis; physical simulation and collision detection; dynamic lights and shadows; global illumination, accelerated raytracing; dynamic resolution, "AI" upsampling; compute shaders; parallax occlusion mapping; tessellation, displacement; skinning, transform feedback; debugging, profiling, and accelerating graphics algorithms.
Prerequisite: 15-462
Course Website: http://graphics.cs.cmu.edu/courses/15-472-s24/
- 15-473 Visual Computing Systems
- Intermittent: 12 units
Visual computing tasks such as computational imaging, image/video understanding, and real-time graphics are key responsibilities of modern computer systems ranging from sensor-rich smart phones to large datacenters. These workloads demand exceptional system efficiency and this course examines the key ideas, techniques, and challenges associated with the design of parallel, heterogeneous systems that accelerate visual computing applications. This course is intended for graduate and advanced undergraduate-level students interested in architecting efficient graphics, image processing, and computer vision platforms.
- 15-482 Autonomous Agents
- Fall: 12 units
Autonomous agents use perception, cognition, actuation, and learning to reliably achieve desired goals, where the agents can be smart homes, mobile robots, intelligent factories, self-driving cars, etc. The goal of this course is to introduce students to techniques needed for developing complete, integrated AI-based autonomous agents. Topics include architectures for intelligent agents; autonomous behaviors, perception, and execution; reasoning under uncertainty; optimization; execution monitoring; machine learning; scheduling; and explanation. A focus of the course will be on the integration and testing of autonomous systems to achieve reliable and robust behavior in the face of sensor noise and uncertainty. The course is project-oriented where small teams of students will design, implement, and evaluate agents that can grow plants autonomously, without human intervention.
Prerequisites: 15-281 or 10-315 or 10-601 or 10-301
Course Website: http://www.cs.cmu.edu/~15482
- 15-483 Truth, Justice, and Algorithms
- Intermittent: 9 units
Truth, Justice, and Algorithms is an interdisciplinary course that covers selected theoretical topics at the interface of computer science and economics, focusing on the algorithmic side of incentives and fairness. The course's topics include: computational social choice, e.g., voting rules as maximum likelihood estimators, the axiomatic approach to ranking systems and crowdsourcing, manipulation of elections and ways to circumvent it; cooperative games, focusing on solution concepts such as the core and the Shapley value, and their computation; fair division algorithms for allocating divisible and indivisible goods, and approximate notions of fairness; online matching algorithms (competitive analysis, not dating) and kidney exchange; noncooperative games, including Nash equilibrium and correlated equilibrium, their computation, connections to learning theory, Stackelberg security games, and the price of anarchy in congestion and routing games; and topics in social networks such as the diffusion of technologies and influence maximization. NOTE: This course is cross-listed with 15-896. Undergraduates may enroll into 15-896 but be aware of work load difference. The two courses are identical in terms of lectures, content, and homework assignments. The only difference is in the final project requirement. In 483, students will prepare a summary of several papers and #8212; this will require 10-20 hours of work. In 896, students will carry out a research project with the goal of obtaining novel results, and present their results in class and #8212; a good project will require 50-60 hours of work. Also note that 483 is 9 units, and 896 is 12 units.
Prerequisite: 15-451 Min. grade C
Course Website: http://www.cs.cmu.edu/~arielpro/15896s16/
- 15-487 Introduction to Computer Security
- Fall: 12 units
This course will introduce students to the fundamentals of computer security and applied cryptography. Topics include software security, networking and wireless security, and applied cryptography. Students will also learn the fundamental methodology for how to design and analyze security critical systems.
Prerequisite: 15-213
- 15-491 Special Topic: CMRoboBits: AI and Robots for Daily-Life Problems
- Fall: 12 units
This course will be a project-based course in which we will look at AI and robotics artifacts and techniques to automate solutions to real-world problems, in particular related to life in cities. The course will start by collecting and brainstorming about real problems biased to ones that involve the physical space in addition to the cyber information space, such as traffic rush hour, noise in cities, 3D building inspection, service and data gathering. We will then formalize the chosen problems and analyze existing real data. The course will proceed by possibly enabling the students to prototype their projects beyond simulation, and using the CORAL lab robots, e.g., the CoBot or NAO robots or drones. The course work will be a single large project, performed by groups of up to 3 students. The projects will be divided in three phases, due at the end of February, March, and the end of the course. Students are expected to have programming experience in C++ or python.
Prerequisite: 15-122 Min. grade C
- 15-492 Special Topic: Speech Processing
- Fall: 12 units
Speech Processing offers a practical and theoretical understanding of how human speech can be processed by computers. It covers speech recognition, speech synthesis and spoken dialog systems. The course involves practicals where the student will build working speech recognition systems, build their own synthetic voice and build a complete telephone spoken dialog system. This work will be based on existing toolkits. Details of algorithms, techniques and limitations of state of the art speech systems will also be presented. This course is designed for students wishing understand how to process real data for real applications, applying statistical and machine learning techniques as well as working with limitations in the technology.
Prerequisite: 15-122 Min. grade C
Course Website: http://www.speech.cs.cmu.edu/15-492/
- 15-494 Cognitive Robotics: The Future of Robot Toys
- Spring: 12 units
This course will explore the future of robot toys by analyzing and programming Anki Cozmo, a new robot with built-in artificial intelligence algorithms. Como is distinguished from earlier consumer robots by its reliance on vision as the primary sensing mode and its sophisticated use of A.I. Its capabilities include face and object recognition, map building, path planning, and object pushing and stacking. Although marketed as a pre-programmed children's toy, Cozmo's open source Python SDK allows anyone to develop new software for it, which means it can also be used for robotics education and research. The course will cover robot software architecture, human-robot interaction, perception, and planning algorithms for navigation and manipulation. Prior robotics experience is not required, just strong programming skills.
Prerequisite: 15-122 Min. grade C
- 15-495 Topics of Algorithmic Problem Solving
- Intermittent: 12 units
This course aims to give implementation motivated perspectives on some algorithmic ideas that fall outside of the scopes of most courses. It is intended for graduate students, as well as undergraduate students who have high grades in 15-210, 15-251, 15-259 (and preferably 15-451). Evaluation will consist of about 30 auto-graded coding tasks, plus either participation in the East Central NA ICPC Regional Contest, or presentations of problem-solving reports from the Chinese IOI Team Selection Camp. The first half of the course will discuss floating point precision, numerical approximation schemes, heuristic search, usage of optimization packages, and vectorization. The second half will provide high-level surveys of 2-D range update and amp; query data structures, proactive propagation, palindromic automata, automated recurrence finding, and maximum adjacency search.
Prerequisites: (21-235 Min. grade C or 15-259 Min. grade C) and 15-210 Min. grade C and 15-251 Min. grade C
- 15-503 This course is now 15-356 / 856 Introduction to Cryptography
- Spring: 9 units
This course is aimed as an introduction to theoretical cryptography for graduate and advanced undergraduate students. We will cover formal definitions of security, as well as constructions of some of the most useful and popular primitives in cryptography: pseudorandom generators, encryption, signatures, zero-knowledge, multi-party computation, etc. In addition, we will cover the necessary number-theoretic background.
Prerequisites: 15-251 Min. grade C and 15-210 Min. grade C
Course Website: http://www.cs.cmu.edu/~goyal/15503.html
- 15-539 Computer Science Pedagogy
- Spring: 9 units
The objective of this course is to build skills in the area of collaborative product design in an educational context. The first part of the course will focus on how to communicate with and engage an audience in an ever-growing virtual environment, using computer science education as the medium. The goal will be to learn how to present information in a creative yet intrinsically pedagogical way. Throughout the course, students will work both independently and in groups to create content for high school students using CMU CS Academy's computer programming curriculum. Contact ecawley@andrew.cmu.edu if you are interested in taking this class as it is special permission only.
- 15-591 Independent Study in Computer Science
- Fall and Spring
The School of Computer Science offers Independent Study courses, which allow motivated students to work on projects under the supervision of a faculty advisor while receiving academic credit. Independent studies are usually one semester in duration and require prior approval from the faculty member and the School of Computer Science.
- 15-592 Independent Study in Computer Science
- Fall and Spring
The School of Computer Science offers Independent Study courses, which allow motivated students to work on projects under the supervision of a faculty advisor while receiving academic credit. Independent studies are usually one semester in duration and require prior approval from the faculty member and the School of Computer Science.
- 15-593 Independent Study in Computer Science
- Fall and Spring
The School of Computer Science offers Independent Study courses, which allow motivated students to work on projects under the supervision of a faculty advisor while receiving academic credit. Independent studies are usually one semester in duration and require prior approval from the faculty member and the School of Computer Science.
- 15-594 Independent Study in Computer Science
- Fall and Spring
The School of Computer Science offers Independent Study courses, which allow motivated students to work on projects under the supervision of a faculty advisor while receiving academic credit. Independent studies are usually one semester in duration and require prior approval from the faculty member and the School of Computer Science.
- 15-599 SCS Honors Undergraduate Research Thesis
- Fall and Spring
Available only to students registered in the CS Senior Research Thesis Program.
- 15-627 Monte Carlo Methods and Applications
- Fall: 9 units
The Monte Carlo method uses random sampling to solve computational problems that would otherwise be intractable, and enables computers to model complex systems in nature that are otherwise too difficult to simulate. This course provides a first introduction to Monte Carlo methods from complementary theoretical and applied points of view, and will include implementation of practical algorithms. Topics include random number generation, sampling, Markov chains, Monte Carlo integration, stochastic processes, and applications in computational science. Students need a basic background in probability, multivariable calculus, and some coding experience in any language.
Course Website: http://www.cs.cmu.edu/~kmcrane/random/
- 15-635 Foundations of Blockchains
- Fall: 12 units
In this course, students will learn the mathematical foundations of blockchains, including how to construct distributed consensus protocols and prove them secure, cryptography for blockchains, and mechanism design for blockchains. This course will take a mathematically rigorous approach. Students are expected to have mathematical maturity and be able to write formal mathematical proofs. Students may also be expected to implement some consensus or cryptographic algorithms. This course is crosslisted with 15-435. Graduate students should take 15-635. Undergraduates should take 15-435.
Prerequisites: 15-210 Min. grade C or 15-251 Min. grade C or 15-330
- 15-642 Machine Learning Systems
- Spring: 12 units
The goal of this course is to provide students an understanding and overview of elements in modern machine learning systems. Throughout the course, the students will learn about the design rationale behind the state-of-the-art machine learning frameworks and advanced system techniques to scale, reduce memory, and offload heterogeneous compute resources. We will also run case studies of large-scale training and serving systems used in practice today. This course offers the necessary background for students who would like to pursue research in the area of machine learning systems or continue to work in machine learning engineering.
- 15-653 Logic and Mechanized Reasoning
- Spring: 12 units
Symbolic logic is fundamental to computer science, providing a foundation for the theory of programming languages, database theory, AI, knowledge representation, automated reasoning, interactive theorem proving, and formal verification. Formal methods based on logic complement statistical methods and machine learning by providing rules of inference and means of representation with precise semantics. These methods are central to hardware and software verification, and have also been used to solve open problems in mathematics. This course will introduce students to logic on three levels: theory, implementation, and application. It will focus specifically on applications to automated reasoning and interactive theorem proving. We will present the underlying mathematical theory, and students will develop the mathematical skills that are needed to design and reason about logical systems in a rigorous way. We will also show students how to represent logical objects in a functional programming language, Lean, and how to implement fundamental logical algorithms. We will show students how to use contemporary automated reasoning tools, including SAT solvers, SMT solvers, and first-order theorem provers to solve challenging problems. Finally, we will show students how to use Lean as an interactive theorem prover.
- 15-658 Compiler Design
- Spring: 15 units
This course covers the design and implementation of compiler and run-time systems for high-level languages, and examines the interaction between language design, compiler design, and run-time organization. Topics covered include syntactic and lexical analysis, handling of user-defined types and type-checking, context analysis, code generation and optimization, and memory management and run-time organization.
Course Website: https://csd.cs.cmu.edu/course-profiles/15-411_611-compiler-design
- 15-668 Physics-Based Rendering
- Spring: 12 units
This course is an introduction to physics-based rendering at the advanced undergraduate and introductory graduate level. During the course, we will cover fundamentals of light transport, including topics such as the rendering and radiative transfer equation, light transport operators, path integral formulations, and approximations such as diffusion and single scattering. Additionally, we will discuss state-of-the-art models for illumination, surface and volumetric scattering, and sensors. Finally, we will use these theoretical foundations to develop Monte Carlo algorithms and sampling techniques for efficiently simulating physically-accurate images. Towards the end of the course, we will look at advanced topics such as rendering wave optics, neural rendering, and differentiable rendering.
Prerequisites: 16-385 or 16-720 or 15-462
Course Website: http://graphics.cs.cmu.edu/courses/15-468/
- 15-669 Special Topics: Visual Computing Systems
- Intermittent: 12 units
Visual computing tasks such as computational imaging, image/video understanding, and real-time graphics are key responsibilities of modern computer systems ranging from sensor-rich smart phones to large datacenters. These workloads demand exceptional system efficiency and this course examines the key ideas, techniques, and challenges associated with the design of parallel, heterogeneous systems that accelerate visual computing applications. This course is intended for graduate and advanced undergraduate-level students interested in architecting efficient graphics, image processing, and computer vision platforms.
Prerequisites: 16-385 or 15-462 or 15-418
- 15-705 Engineering Distributed Systems
- Spring: 12 units
This course is for students with strong design and implementation skills who are likely to pursue careers as software architects and lead engineers. It may be taken by well-prepared undergraduates with excellent design and implementation skills in low-level systems programing. The course assumes a high level of proficiency in all aspects of operating system design and implementation. This course will help students prepare for leadership roles in creating and evolving the complex, large-scale computer systems that society will increasingly depend on in the future. The course will teach the organizing principles of such systems, identifying a core set of versatile techniques that are applicable across many system layers. Students will acquire the knowledge base, intellectual tools, hands-on skills and modes of thought needed to build well-engineered computer systems that withstand the test of time, growth in scale, and stresses of live use. Topics covered include: caching, prefetching, damage containment, scale reduction, hints, replication, hash-based techniques, and fragmentation reduction. A substantial project component is an integral part of the course. A high level of proficiency in systems programming is expected. Please refer to course website for the most recent schedule updates.
Course Website: http://www.cs.cmu.edu/~csd-grad/courseschedules14.html
- 15-719 Advanced Cloud Computing
- Spring: 12 units
Computing in the cloud has emerged as a leading paradigm for cost-effective, scalable, well-managed computing. Users pay for services provided in a broadly shared, power efficient datacenter, enabling dynamic computing needs to be met without paying for more than is needed. Actual machines may be virtualized into machine-like services, or more abstract programming platforms, or application-specific services, with the cloud computing infrastructure managing sharing, scheduling, reliability, availability, elasticity, privacy, provisioning and geographic replication This course will survey the aspects of cloud computing by reading about 30 papers and articles, executing cloud computing tasks on a state of the art cloud computing service, and implementing a change or feature in a state of the art cloud computing framework. There will be no final exam, but there will be two in class exams. Grades will be about 50 project work and about 50 examination results.
Prerequisites: 15-213 Min. grade B or 15-513 Min. grade B or 18-213 Min. grade B
Course Website: http://www.cs.cmu.edu/~15719/
- 15-721 Advanced Database Systems
- Intermittent: 12 units
This course is a comprehensive study of the internals of modern database management systems. It will cover the core concepts and fundamentals of the components that are used in large-scale analytical systems (OLAP). The class will stress both efficiency and correctness of the implementation of these ideas.
Course Website: https://15721.courses.cs.cmu.edu
- 15-749 Post-von Neumann Computer Architecture
- Intermittent: 12 units
Computing has been dominated by von Neumann CPU architectures for seventy years. The von Neumann architecture is familiar and flexible, but it is also extremely inefficient, wasting upwards of 99% of energy. As computing is now energy-limited across all scales, from IoT to data center, von Neumann's inefficiency can no longer be tolerated. Recently, industry has adopted heterogeneous "accelerator" hardware to boost performance and efficiency. However, accelerators have limited programmability, sacrificing the main benefit of CPU architectures and putting future innovation at risk. This class will survey non-von Neumann general-purpose architectures, recent work on specialized hardware accelerators, and cutting-edge research on "programmable accelerators".
Course Website: http://www.cs.cmu.edu/~15-749/
- 15-751 CS Theory Toolkit
- Spring: 12 units
This course will take a random walk through various mathematical topics that come in handy for theoretical computer science. It is intended mainly for students earlier in their graduate studies (or very strong undergraduates) who want to do theory research. The idea for the course comes from other courses by Arora (2002, 2007), Håstad (2004/05), Kelner (2007, 2009), and Tulsiani (2013). Students should have a solid undergraduate background in math (e.g., elementary combinatorics, graph theory, discrete probability, basic algebra/calculus) and theoretical computer science (running time analysis, big-O/Omega/Theta, P and NP, basic fundamental algorithms).
Course Website: https://www.cs.cmu.edu/~odonnell/toolkit20
- 15-859 Randomized Algorithms
- Fall: 12 units
A graduate-level course on how to use randomization to design algorithms and data structures with strong provable guarantees.
- 15-883 Computational Models of Neural Systems
- Intermittent: 12 units
This course is an in-depth study of information processing in real neural systems from a computer science perspective. We will examine several brain areas, such as the hippocampus and cerebellum, where processing is sufficiently well understood that it can be discussed in terms of specific representations and algorithms. We will focus primarily on computer models of these systems, after establishing the necessary anatomical, physiological, and psychophysical context. There will be some neuroscience tutorial lectures for those with no prior background in this area.
Course Website: http://www.cs.cmu.edu/afs/cs/academic/class/15883-f19/